why is it possible to play BF4 on a 64 players server without any lags there are too many port problems, lags etc. with coh2 :/ |
They could remove them, but are they going to refund everyone's money that bought them too?
and this will never happen |
And you've not seen yet what comes next month.
commando panther, elefant, scope, super saiyajin pios...something like that ^^ |
Fix self repair to full. Cos clearly a bug.
Reduce range to Shrek range. Cos atm yoyoing T70s laugh while resetting the PGrens Shrek cycle, and causing horrific bleed. The bleed is fine, but considering how expensive Shreks are, they need a better return vs T70s. Even at Shrek range, you can still yoyo, but atleast the margin of error would be a bit more fair.
Moving Scatter change as already suggested. Cos overall Vehicle kiting/chasing of infantry is a bit fubar. This change universally addresses that and makes Vehicles concretely want to stop to fire vs Infantry as WELL as vs Armor. This is a good thing.
Now lets move on to returning 222s to the meta plz.
It needs halp.
+1 the shrek range is btw hilarous... faust is fine |
I think the Inverse argument about the depth of the game is true but could have been fix in the future if the main issue could be resolved but it can't.
The main issue that will never be resolved are the commanders. It's too late now, they can't remove something that they've already sold and even if they stop selling new commanders, like link0 said, how can you balance all of these ? unfortunately their business model won't change for this game and more commanders will be added and more problems will be created.
I really can't understand how they thought this model could work. Seriously how many people actually bought DLC multiplayer commanders ? there's less then 2000 people playing at a given time so even if 2000 people purchased 2 commanders each, I really can't imagine that they've sold more then this, that's only 16,000$. Even if you double this, do they really make money with this ?! and seriously at what cost ??? pissing off the whole community and potentially destroying a franchise ? I really can't wrap my head around it.I do appreciate the free content but what good is free content for an almost broken game.
+1 thats the main issue/problem.... my last 20-30 games, was against player with 1-2 new commander. As long as there are enough ppl purchased the commander, they are satisfied...and new commander are on the way.
So we are restarting this discussion in 3 weeks again. |
I'm wondering why so many Pros, still playing the "garbage/broken" game ^^ anyway...but the facts are completely true  |
The grenade throw itself is very difficult to dodge the first bunch since the animation is quick, and the whole volley will wipe squads.
Every nade is difficult to dodge, with this delay imo  I've never seen, that this nade wipes out squads.
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let's wait for the new commanders, in maybe 4 weeks...:/
The "christmas commander" I guess ;D |
Thread: KV-2?16 Nov 2013, 19:44 PM
al this cry makes me happy. i play both ostt and sov and i can beat (ofcorse with a good team m8) 2v2 and 3v3 and 4v4 vs any general payd or not and that is wile not using any general mysefl! learn to addapt and stop the cry. the fact a kv2 or a tiger ace beat the crap out of you means you did sumting wrong and if it starts bad thing tend to snowball to worse .. half of the time its not the units that is OP!! most of the time you just bin outplayd
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Building things slower doesn't actually increase the timing of a T-70 hitting the field. It only reduces the amount of time that the combat engineers have to spend in base building, which still isn't very long. I'd much rather see some form of a change that would delay the initial T-70. Currently they can be chasing off your gren squads before Schrecks or PaKs are even out.
this! Good point CieZ |