Profile of rumartinez89
Avatar Area
Posts: 599
General Information
Signature
Post History of rumartinez89
Thread: Replace m8 Scott with the calliope.2 Jul 2021, 16:59 PM
It will never happen, USF is my favorite faction and it would make USF OP. I would say right now Rifle Company is USF weakest commander and it would be difficult to beat with Calliope as part of the stock lineup. A player could literally mine the map, call out E8 to brawl and destroy enemy units with the cali especially combined with White phos smoke. Same would happen with Pershing and possible armor company due to ass eng laying down mines. In: COH2 Balance |
Thread: Something should be done about the dual atgun meta2 Jul 2021, 16:19 PM
Sorry, I wasn't clear. The army OP was talking about was 2 mg 2 at, and Katitof brought up mortars, you are right building a mortar that early for the first OKW mg would be to early since it will not come out until after 1st truck but what about against OST? You will not get reliable wipes to prevent the build which is understandable. He is saying to build mortar to counter the build which is pretty unreliable for all factions. In: COH2 Gameplay |
Thread: SMG Penal clown car vs OKW2 Jul 2021, 15:20 PM
If you look at my posts my favorite unit is SMG Penal since no one seems to like it or use it. This game I used clown car to decap until CP2 and ran around the map with SMG penal clown car. In: Replays |
Thread: Game vs fellow forum member2 Jul 2021, 15:17 PM
I lost but it was pretty fun, had good early and mid game but my late game micro let me down once again. GG ethereal In: Replays |
Thread: Something should be done about the dual atgun meta2 Jul 2021, 14:30 PM
The advantage would not come from unit cost, once more the OP is talking about specific army composition. We know it is coming so we are attempting to counter it. So when do you build the mortar, it can't be one of your first 2 units because the OKW player will notice the infantry advantage and push hard with opening units which will lead to the massive advantage in MP I was talking about. At no point was I describing the unit itself which is cheap and available. Is it after the normal build of 3 infantry into LT/CPT, which is about the time the 1st mg comes out? It is the natural counter, so at this point it comes down to if you get lucky with hits or not, unless the mg is in a building which helps. Any later than this and the pak howi is available if you went CPT which has WP shells which is probably the best way to actually break a turtle due to damage and smoke in one. In: COH2 Gameplay |
Thread: Something should be done about the dual atgun meta2 Jul 2021, 11:43 AM
I wonder what the TTK is for 1 mortar to kill 1 at gun, then TTK in fog of war, the TTK using the army composition discussed which was 2 at and 2mg. Pretty much you will have to make 2 with varying levels of success. If it is USF vs OKW that is a massive advantage in MP which will lead to steam rolling since USF mortar has most scatter. In: COH2 Gameplay |
Thread: Something should be done about the dual atgun meta1 Jul 2021, 23:00 PM
what the actual... fu...c Not with the timing they are talking about, if you are Ost you have no arty at that timing unless you go T4 which is a gamble. The opponent can make a tank as first vehicle while your hoping your shot lands. For soviets its not to big of a deal because you need it for the other meds anyways so getting Katy first can cause huge bleed. OKW is the weird one because they can just retreat if shit goes sideways so high reward low risk but shitty unit. USF is the one with the hardest problem due to their arty kind of sucking for 1v1 in regards to squad wipes. In: COH2 Gameplay |
Thread: Something should be done about the dual atgun meta30 Jun 2021, 22:23 PM
I think the issue is the at guns are to mobile, they can easily reposition with the rest of the army. So I propose increasing there "pick up" time, that way if a flank is in the process of happening the user doesn't just pick up and go. In: COH2 Gameplay |
Thread: A question about Mainline Infantry Vet26 Jun 2021, 12:54 PM
I was think of making the target size .8 at Vet3 when they would be going up against tanks/elite AI troops. I believe the different Guards have better than .8 target size but at work so not much time to check. I agree with you on your last point, having a lot of units to similar is boring. What do you think about at Vet3 having a small decrease in reinforce cost to say 23mp? In: COH2 Gameplay |
Thread: A question about Mainline Infantry Vet26 Jun 2021, 01:19 AM
Thank you, that is exactly what I was looking for. I was thinking more along the lines of the start of the fight and just remove it from the ability. Even with the ability and maximum lost squad which is 3 I believe the Target size would be .77/.775 depending on how it is calculated. Starting off with a Target size of .8 would allow maximum damage for a bit longer to help against stronger units. Once down to the 3rd man it would be worse but you would most likely be retreating at that point anyways. Any thought on that? In: COH2 Gameplay |
870641870635870630870629870628870614870590870479870125870096
Latest replays uploaded by rumartinez89
Livestreams
5 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1772443.800+4
- 2.521216.707+18
- 3.68702504.733+5
- 4.1534535.741+3
- 5.16160.729+6
- 6.395256.607+1
- 7.216126.632+1
- 8.251139.644-1
- 9.368196.652+6
- 10.517330.610+1
- 1.2175902.707-1
- 2.26988.754-1
- 3.11924.832+2
- 4.26389.747+3
- 5.446297.600+1
- 6.284124.696+12
- 7.224107.677+3
- 8.214109.663+1
- 9.16258.736-1
- 10.957512.651+6
- 1.1464740.664+4
- 2.426130.766+2
- 3.358218.622-1
- 4.818467.637-1
- 5.11952.696+3
- 6.571419.577+4
- 7.484229.679-1
- 8.309178.634+7
- 9.496337.595-1
- 10.283177.615-1
- 1.346157.688+1
- 2.338104.765-2
- 3.898246.785+6
- 4.589254.699+11
- 5.698336.675-2
- 6.937584.616+3
- 7.273136.667+10
- 8.1509995.603+9
- 9.199152.567+2
- 10.12034.779+10
- 1.28441027.735+1
- 2.547194.738+28
- 3.506159.761+17
- 4.940377.714+1
- 5.1360445.753+14
- 6.1715873.663-1
- 7.536310.634+25
- 8.917379.708+4
- 9.348186.652+4
- 10.631379.625-1
- 1.30591505.670-1
- 2.340175.660+5
- 3.251123.671-1
- 4.529386.578+4
- 5.22273.753+5
- 6.177101.637+5
- 7.1308788.624+3
- 8.855493.634+6
- 9.21801362.615+3
- 10.1191613.660+6
- 1.781375.676+10
- 2.482286.628+3
- 3.434170.719-1
- 4.16556.747-1
- 5.357265.574-1
- 6.480243.664+1
- 7.10932.773+4
- 8.25691.738+1
- 9.244150.619+6
- 10.1012542.651+2
- 1.346135.719+1
- 2.731386.654+1
- 3.322177.645-1
- 4.936700.572+3
- 5.1262745.629-1
- 6.656488.573-1
- 7.446351.560+8
- 8.460320.590+2
- 9.578390.597+8
- 10.266156.630+1
- 1.4182941.816+1
- 2.1833774.703+9
- 3.478221.684+1
- 4.73682731.730+4
- 5.1383535.721+2
- 6.578283.671+10
- 7.658206.762+13
- 8.394121.765+2
- 9.14962.706+10
- 10.702379.649-1
- 1.1481641.698-1
- 2.20349.806+6
- 3.16121158.582+2
- 4.698436.616+4
- 5.665345.658+11
- 6.19021281.598+6
- 7.17868.724+4
- 8.667255.723+4
- 9.378206.647+3
- 10.371193.658+1
- 1.488177.734+6
- 2.506212.705+8
- 3.646294.687+4
- 4.24969.783+4
- 5.844381.689+3
- 6.698308.694+3
- 7.255115.689-1
- 8.1183850.582+1
- 9.306154.665+1
- 10.526233.693-2
- 1.422176.706+6
- 2.675312.684+6
- 3.15140.791+3
- 4.380184.674+11
- 5.739305.708+1
- 6.236221.516-1
- 7.1708830.673+2
- 8.243215.531+3
- 9.970475.671+3
- 10.1479811.646+2
- 1.1089410.726+3
- 2.25979.766+10
- 3.2025686.747+29
- 4.397150.726+28
- 5.603164.786+4
- 6.35111732.670+2
- 7.19188.685+14
- 8.694282.711+3
- 9.179102.637-1
- 10.21331.873+2
- 1.26481442.647+4
- 2.276165.626+3
- 3.460191.707-1
- 4.18493.664+1
- 5.750331.694+4
- 6.402175.697+11
- 7.285128.690+8
- 8.191111.632+5
- 9.479202.703+3
- 10.16860.737+3
- 1.30961001.756+10
- 2.9316.853+16
- 3.695400.635+5
- 4.642336.656+8
- 5.698366.656-2
- 6.346148.700+5
- 7.255101.716-2
- 8.446162.734+6
- 9.687234.746-1
- 10.1160710.620-1
- 1.12191049.537+3
- 2.403313.563+2
- 3.336246.577+4
- 4.851721.541+5
- 5.15866.705-1
- 6.13887.613+3
- 7.463299.608+2
- 8.482333.591-1
- 9.689541.560+2
- 10.422316.572+2
- 1.831222.789+37
- 2.615222.735-2
- 3.35057.860+15
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.918405.694+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
- 1.20141083.650+9
- 2.569354.616-1
- 3.11949.708+10
- 4.427271.612+2
- 5.1677922.645+2
- 6.10136.737+4
- 7.434208.676+3
- 8.189101.652+1
- 9.20968.755+7
- 10.288121.704-1
- 1.755286.725+3
- 2.21590.705+18
- 3.16948.779-1
- 4.603178.772+3
- 5.1015554.647+6
- 6.981427.697+3
- 7.324127.718+12
- 8.359155.698-1
- 9.1429717.666+1
- 10.36059.859+2
- 1.776618.557+6
- 2.569415.578+3
- 3.232122.655+2
- 4.398285.583+1
- 5.311206.602+2
- 6.194157.553+10
- 7.13347.739+3
- 8.239169.586+5
- 9.250135.649+1
- 10.197159.553+1
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1236
uploaded by XXxxHeartlessxxXX
Board Info
783 users are online:
783 guests
0 post in the last 24h
5 posts in the last week
33 posts in the last month
5 posts in the last week
33 posts in the last month
Registered members: 49139
Welcome our newest member, vibhak
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, vibhak
Most online: 2043 users on 29 Oct 2023, 01:04 AM