I will respond to scorched earth policy since I have been using it lately.
You are thinking and using it wrong. You should be setting it up on important enemy flags not your own. The damage is a nice bonus but the meat of the ability is a minute or more of being unable to recap. So if you get the enemy gas or cutoff they are screwed for a bit. Do they keep the unit around until they are able to cap or commit to somewhere else. Also, it only stops resource generation when triggered.
The ability is cheap and annoying as hell, booby trap is nice but its good to see different things so the game doesn't get stale.
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