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Thread: X4 penals with T1/T2 back tech, Armour Assault tactics15 Nov 2021, 16:35 PM
Wanted to try Armored assault tactics, IS2 seems to come at really good timing with T2 AT gun stall. Similar to Shock Rifle but Radio intercept lets you keep tab on enemy timing to make sure your keeping up. Opponent didn't play that great so game is more proof of concept for me and it worked fairly well. Early pressure and decap from 4 penals allowed me to get my tank first and kept pressure up through the entire game. In: Replays |
Thread: Went with 4 Penal opening to keep up with blobs15 Nov 2021, 16:18 PM
Played this game yesterday, had several games were I would do decent early but opponent would go for 4 mains and just blob me down. Decided to go for slower opening but lets me keep up with pressure or get more creative with flanks. Also army not held back in games where CP isn't accumulating as fast as I would like. Went engi/T1/X4 penals then base healing to try and keep bleed down. Early game went about expected was able to beat him back a few times so he started to blob up. We attacked each others cut offs and and blob battle each other. With the increased DPS I wasn't bleeding as much compared to before so I was able to also call in Airborne squad and keep inf pressure up. He got Flak at about same time which worked well in some situations but there are a lot of sight blockers which limited some of its effectiveness. Due to early retreats and keeping losses to minimum I was able to get AT out and chase away his flak. Due to pressure he didn't seem to have time to repair so I get the kill a little bit later while he was protecting cut off. My units can pretty much pressure as much as needed now so I start to claw map back and beat him up. I do have to constantly keep readjusting due to his double leigs behind sight blockers but they are more annoying then anything. He gets Obers out but my KV8 comes out around the same time so I have plenty of targets, I abuse fear propaganda when raks attack and follow up with infantry or KV8. I end up wiping 2 VG which puts the game in my favor. His P4J gets good hits in against my infantry but I follow up with SU85 which zones out his tank. I eventually try to get cute and catch his raks out of position but he must have seen me. My KV8 goes down but he loses his P4J due to over aggressive chase of KV8. I think he loses Ober squad around the same time so he starts to full on rage. I also make Howi and surround it with mines. I pretty much bombard him with either fear propaganda or Howi and rebuild KV8 to pressure his infantry. He makes another P4J but it really cant do much. He eventually rushes his beat up P4J to take out howi but he runs over mine and gets engi and gun crit. I kill it off with Su85 and rush his base with KV8 for the win. In: Replays |
Thread: Vet3 KV813 Nov 2021, 00:25 AM
Wanted to try T1/T2 back tech with Counterattack but the map didn't seem to be the best choice for Shocks. Noticed he didn't have fussies, so went engi/penal/clown/2 penals. Not much happens early, poking each other. Get out flame clown car, bully him for a bit and go for his cut off. Have some decent fights trades are about even. I lose the clown car to a faust and follow up, lock in commander around this time and also make airborne with PPSh to save on muni.(So much for not being good for shocks.) His Flak does good job of getting him map, I make AT gun, hit him with it and makes him a bit more conservative. I finally get base healing to help slow down some bleed while also teching up to get out KV8. Finally get it out, rush southern gas force him back and decrew RAK, I try to satchel it but P4J makes appearance which surprises me since I didn't think his map control was that much better. He wipes my Penal which is cool. I had been saving a little MP decide to get 2nd AT gun instead of replacing infantry, during one of his pushes I get Flak track so my infantry can be a bit more aggresive. I then get out SU85 since he will probably make Panther, which he does make. We poke and prod each other again and I finally get a wipe, Ober squad which drops it LMG. Pick it up with Penal and get my very own terminator squad. I also build Howitzer to try and slow down any pushes or repairs, it literally gets to VET2 later on with 0 kills, never seen that shit before but whatever. He pushes me with Panther but 2At guns/SU waiting hit him hard and I think he misclicked and accidently pushed forward again. He loses it and games tilts my way now. Gets out 2nds P4J which I cant fault him for, good armor and good AI. He finally get tired of my howi bombarding his side/base so he rushed it with P4J and called in arty strike as he backs out he runs over mine. Go time, rush him with everything and send my BABY, the KV8 to stall 2nd P4J which kills my KV8 but he loses both tanks. Good trade and I make another KV8. I pretty much spam fear propoganda and push with KV8. He only has 1 vetted squad at this point due to wipes so I win most engagements and win game. In: Replays |
Thread: Can we revive Mechanized?12 Nov 2021, 11:21 AM
[code][/code]as I remembered you cant Withdraw and Refit without leave crew outside, right ?. Because of that, I rater let my LV fight to late game than Refit them.... I used to call in say the stuart switch crews and then withdraw and refit. Unless no meaningful vet was gained. In: COH2 Balance |
Thread: HM-38 120mm Mortar Squad is OP12 Nov 2021, 11:20 AM
It is a literal rng cannon. I have made it some games where the lack of an extra inf unit has lost me game since mortar only aimed at squirrels. Other games if not outright wiping units it has drastically changed outcome of skirmishes due to a well placed hit. However that really applies to all indirect, the issue really ends up being a bad combination of low risk high reward when it comes to it ability to retreat with 1 model. Only thing that comes close is Raks with their ability to creep up with main blob and yolo out of there if shit goes south. In: COH2 Balance |
Thread: Don't Ruin CoH2 Assymetry12 Nov 2021, 11:15 AM
I got to agree, right now it feels as if mainlines specifically conscripts and grens overperform for their cost. Once they get their upgrades they are way to efficient, both units have pretty much made elites of their respective factions afterthoughts. OKW kind of needs them to help with VG performance fall off and USF just bleed too much to make it work. Problem is players want what the other has so like vipper said some buffs/nerfs are to big and seem to mostly change meta instead of letting multiple strats openings be viable. In: COH2 Gameplay |
Thread: Went with airborne vs Fussies11 Nov 2021, 15:38 PM
Wanted to make SMG penals, saw he made Fussies which is a bad match up but didn't care. To fight blob I abuse AI strafe and dshka which worked out well. He kept retreating so I assume he thought it was stronger than it was. Started with engi/Penal x3, I saw he had fussi in loadout so skipped car for now. Had a few skirmishes, won most of them and saw that he did make fussi. I ponder commander choice but fuck it I play this game to have fun. Go with Airborne for my sweet prince(SMG Penals) which happened to already be Vet1. I beat back a sturm even though it was a 2v1 VG/Sturm vs SMG, which i think caught him off guard. Since I usually LV skip I call in Dshka and Airborne Guards and really grab a lot of map along with getting a VG wipe. He finally gets Flak out and flips the map on me little by little however I have enough gas for double tech up and build T34. I get buildings up and build tank but in the mean time I have to hold off on reinforcements so he pretty much now has entire map. Get T34 out and chase him off north fuel while reinforcing and poking and south side of map where he is was concentrated for a while. I keep poking and prodding him to get him to relocate which causes his flak to run over mine which I quickly come in to kill and run away. Watching the replay he seems to be waiting on Panther or possible stalling for Jagd which works in my favor. Due to his stalling it gives me a chance to rotate my tanks and I rush his schwerer and kill it with satchel and tanks but lose PTRS Penal. His panther is made just in time and he kills 1 of my tanks but he has to play a little conservatively. Since panther is bad at AI I pretty much ignore it and cap as needed while building another T34. I end up getting 3 and see his panther alone attempting to stop a cap so I rush it with my tanks and ram it from behind(gigidy). Get the engine and then the kill, and run away. As I am repairing I notice during one of my Strafes his rebuilt shwerer attacked, so rotate again and destroy it. At this point he gets desperate and starts to blob heavily, I am keeping him in check with dshka and AI strafe but its not enough. I get Katy out and get a few good barrages in. Game is heavily in my favor but he doesn't give up, evenutally gets out P4 and attacks south fuel hard. While fighting back I call in AT strafe which he didn't adjust his tank so I assume he thought it was AI. He takes massive damage so I decide to go all in. Get good hits on his blob and ram him again to finish off his tank. GG I think he either didn't recognize SMG penal or thought it was similar to conscript but he paid for it a few times. Also he seemed to disrespect LMG Airborne with his Obers which he paid for also. Game got out of hand when he remade shwerer in same place if he would have made it in base game might have turned out differently. In: Replays |
Thread: Shock rifle T1/T2 back tech10 Nov 2021, 01:24 AM
Holy shit you beat my smurf account! GGWP What you mean? Is it one you try different commanders/builds so it doesn't mess with your rank? Regardless you made my day. LOL In: Replays |
Thread: Shock rifle T1/T2 back tech9 Nov 2021, 23:49 PM
Wasn't sure which commander to pick , was floating MP but CP took forever to get. Decided on Shock rifles since I had lost so much map messing around. Started off fight decent, however I started to float MP waiting on CP to get elites. Lost map control so I had to claw back. I admittedly played pretty bad, got flamer to remove mg from building, scout car destroyed clown car. PTRS rifles chased away scout car so it never ended up doing much. I get MG out to control his gren blob, works decently and get AT out since his map control has been so much better. I chase his P4 off several times, get 2nd AT gun out and pretty much zone out his tanks. Finally get IS2 out, at this point I take game over. His AT P4 get bullied and he lost a Pak which I destroy. I bully him and he tries to flank but KV8 hits the field and wipes and descrews other gun which I steal. He goes for Panther and rushes me, I kill all 3 tanks and get the W GG I played horribly didn't really deserve to win with how bad I played for the first 10 mins but I got it together and pulled it out In: Replays |
Thread: USF Pathfinders need to be balanced9 Nov 2021, 20:06 PM
I agree, a lot of it RNG dependent but since they vet quicker they can stay ahead of mainlines in combat performance and compete with elites until they get their vet up. All assuming bars of course. Another possible solution to view range is making it like spotting scopes, they only have extended vision when they stay still maybe even out of combat if it isn't enough In: COH2 Balance |
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