And how it is profitable? Sure it has DLC but in general profits are no doubt very low, considering avarage 5k online and after free giveaways 10k online, now it dropped back to 5k online.
All DLC content for original factions were released during first\first and a half year after the innitial release.
Then WFA arrived, with 3 default and like 4-5 DLC commanders.
British forces had 5 DLC commanders.
Thats pretty much it. Commanders was the only thing ppl really cared about, now we have only camos, not even single player content.
In this regard, coh2 was profitable, but its no doubt it barrely made a lot of money. Its simply not worth time and effort updating it. All updated and content, were so rare not because relic is lazy, but because profits are so low, you can consider new content as a gift for a community.
COH2 has an average of roughly around 120,000 unique players every two weeks.
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What I understood from all SturmTigerCobra Posts around Sega and Relic is Sega could simply shut down Relic and transfer assets to Creative Assembly.
Unlikely.
They would have to relocate large amounts of staff. |
I think most studios have little leeway for major titles failing. Its not a situation unique to relic.
Most certainly.
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I wouldn't look too much into this as a display of imbalance. I've only just started playing again after a 3 month break so I am worse than I normally am. |
All plane abilities which cause damage should use the same input as the strafe run from the USF calliope commander. At least then it requires far more user input and timing than the current versions. |
Yes, it depends, many times i have this duaring 4 years, coz sometimes internet was bad, somthing was with servers. But this new deley are stable from autumn. Before write here, i test it in friend PC (that are better and have better internet and same thing on his PC).
Why i dont have same problem in another online games ?
I just wanted to address your question about why no appeared to care when yourself and others have experienced lag.
If you own CS:GO load it up and join a east coast US server, see how you and your friend ping to that, then ping the battle-servers and see if there is any difference. I can tell you I get roughly 80-110ms, the same I ping to the Relic battle-servers,
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I like this hypocrits, when we have same problem (Kpen, me, Brosras (half of his clan), another users that write it in shitbox), people ignore it (and relic at official forum, i ask you guys support thread at relic forum with this deley and lag, thanks for help), but now, when its have some people from ORG stuff, its a problem OpieOP. Your egoism is not the limit, i vote dont need fix it, plays like we few month with deley.
Who can me explaine, why price of thread simple user like me, cost 0 attention, but somthing change, when its make Relic "friend" ? I always think that its are only here, in East Europe, but like i see here, you are even more in deep then we, selfishness, indifference, this is attributes of our community.
You've missed the point.
The servers are hosted by Amazon in NY, you're response time depends on your connection, distance and some other factors from the servers.
For example; If you have always gotten 200MS to the Relic servers (which sucks) but it suddenly increases to say 300ms, then something has broken or regressed.
Some people will always experience some delay and there is likely nothing Relic can do about with the current servers.
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also gets angry at beginning of game instead of end :-/ is this sage smurf?
It's not Sage. |
I will agree with you that the DLC problems were evident even in THQs days with DoW2, however, being as it may SEGA had the final word in CoH2's development and that's even why the game was delayed once SEGA acquired Relic. Same goes for it's expansions and overall balance after the game's release. There was no day 1 DLC for both Space Marine and DoW2, while there was for CoH2, same as Rome 2 Total War, both published by SEGA, further proving my point. And yes while not exactly so for DoW3 I believe the idea was to test the waters first, and had they made day 1 DLC the game would have even less players and more negative reviews than even now.
We will never know that problems faced by Relic during COH2's development, but I can make a educated guess that with the dwindling resources and fate of THQ, Relic struggled.
Once Sega had acquired Relic the game was likely pushed back to get COH2 in a 'shippable' state.
I highly doubt Sega have any direct impact on balance or design. What they can do is set a date to release some DLC and force unfinished / untested work to be released. However this was not the case with the WFA, they were all tested pre-release by a group players.
Day 1 DLC is more common now that it was before so it isn't always surprise that previous older titles did not ship with day 1 DLC. |
https://www.coh2.org/replay/65046/dbp-1-1-lightning-war-vs-mechanized-suport-tactics
I got outplayed by Von in this game pretty early but i think flare mines should be looked, i think they are too cheap and spammable, can make some serious damage, maybe making only a ability for combat engineers and not cons? and i think demos need a rework too, the wipe potential of them with only 1 click is too strong in my opinion, Von said that maybe could be added a limit to only 1 planted at the time or increasing its price to 120, i think it should have a limit of wipes like mines, like leaving only 1 model alive so it doesnt wipe the entire squad but there is still a risk to get wiped. Cons feel really good now vs ostheer, it is really easy to clear buildings with the molotov, now that it comes with the at nade its really good. Now guards can be called again in the field so its also a good thing for combining with t2. Also it felt really difficult to take cons/guards out of their sandbags but i have to keep testing that, because i could have gone a mortar o flamers.
https://www.coh2.org/replay/65047/dbp-1-1-blitzkrieg-vs-lend-lease
This game was better in my opinion, aparently grens with lmg are better vs cons behind the sandbags, had to go double hmg because of Von superior micro, Stugs perform really well, the medium tank fight seemed good, as Von said the same hotkey is for the t34 and the m4c sherman in the t4 structure for soviets, dshk seem to be good too, not overnerf or overpowered, maybe tweak a little its damage, gotta keep testing vs okw now and test stug, i think it wipes infantry models too often with its main cannon, and ju87 i think it still performs too well but gotta keep testing.
https://www.coh2.org/replay/65048/dbp-1-1-guard-motor-coordination-tactics-vs-luftwaffe-supply
Now i think the combo mortar+smoke+molotovs is really good to clear garrisons, now cons feel really good supported by t2, maxims seem ok, i had fuel control very early because redwings tried to go straigth t4 but it didnt work really well because he didnt go light vehicle and it was really easy to dominate with my t70 without 222 or pak, by the time he got his panther i had 2 t34/85s by the time, maybe should look the armor nerf for panther because you have to think that allied tanks are cheaper and there will be more numbers but gotta keep testing, and ostheer panther mgs feel kinda worse compared to okw ones, i think ostheer mgs should be buffed a little bit and okw panther mgs should be nerfed a little bit. Oh and demos still wiping full health squads . Also this was vs ostheer, maybe vs okw cons maybe will be less efective, maybe consider giving them a single dp28? Also the ostheer commander could be also reworked?
https://www.coh2.org/replay/65049/dbp-1-1-mechanized-company-vs-lightning-war
This game felt really weird, it seems that the hp buff for jackson was too much, it feels more like a medium tank without the anti infantry capabilities, the t4 rush felt really good but i felt kinda limited in one point, the repair speed of vet 0 pios is really slow, it was attacking with my tanks, receive a couple of shots with the jacksons, go back, repair for 5 min and repeat, i think vet 0 repair speed should be increased and maybe vet 2 bonus nerfed because it felt kinda bad having to make 4 pios to have a decent repair speed of tanks and i felt kinda limited also with pop cap, i had fuel to make more tanks but i was limited to 1 panther, 1 tiger and 1 brummbar and i feel that was insuficient to deal with the redwings tanks but i had ju87, that it seems like they overperform a little, so i was able to defend/attack properly but i have to test with doctrines that dont have ju87. Redwings told me that it feels kinda annoying having to use REs and rifles together but he thinks that forcing usf to use combined arms is kinda a cool idea, but this was vs ostheer i dont know how usf performs vs okw luchs rush, gotta test it, also he told me that if you dont go grenades it will be a mandatory to go mortar. Also i think there is a bug with pak twp because it takes too long to shot and algo pgren bundle nade seemed kinda buggy because of the same reason, other than that i think the idea behind teching its cool but i have to keep testing. Also it seems that the m7 mine isnt enough, i dont know how it works vs light vehicles but i activated a mine with my brummbar and it only slowed the motor and i think that should be punished, i think it should be given a normal mine. Gotta keep testing smoke with REs. Maybe also tweak down a little the stats of the mortar and give it more range?
+1 |