the "you need to adapt" replies are coming
It's very well possible I do, but I still felt much more overwhelmed playing this than any other patch before. One game a tiger ace came in last minute, bowled down 4 At guns, and despite the fact there was 15VP's left and he had no infantry, just sat in my base and destroyed it. He still had 3/4 health. I understand the problems with deploying a Tiger Ace, but the opportunity to base rush is too great. |
I thought I'd make this thread as a place where I can put my current thoughts after a few games of playing the patch, against both the new doctrines and old but mostly the new in a 1v1 scenario.
Watching the balance video and watching the goals of this balance patch I can actually see, from a balance perspective, this patch was a success. Sure, some things need to be ironed out, and there are still some issues that are yet to be addressed, but the community is doing a fine job highlighting these so I won't go into specifics. So to the balance team, in terms of this patch objective consider it a job well done.
However, the issues that have arisen from the introduction of the new doctrines far overshadow the good work that the balance team have done in this patch. Pricing aside, the new doctrines are far too powerful, and honestly, it feels a bit sloppy. From all reports, all of the commanders are too powerful in some way. Sure, they're possible to beat, but I've lost nearly every game against someone who has had the new commanders because they're so great. I don't think the intention was p2win, but it certainly felt like after a few games that I was very, very cheated. Never before had I lost a coh2 match and left genuinely angry that I lost, not because I was outsmarted or played badly, but because someone had paid to do it. That's what it felt like, regardless of intention.
As this is first impressions I will leave detailed analysis for later and upon request, but in all honestly this was an absolute disaster of a patch. Previous patches have moved things maybe temporarily in the wrong direction but I understood that things like this happen. However, I can say with full conviction that this patch was released half cocked and half loaded; completely rushed. I can't blame the balance department because I assume that the people who release new content work in a different division, but regardless I can see much of the balance work unravelled by new content and it disappoints me. Furthermore, as a beta tester, I felt that the general consensus was that the new doctrines were good, but needed much balance work to be released. Regardless, in the haste to make more content to keep people involved, serious oversights and blunders have been made. I really hope that these issues are fixed quickly.
Any comments or discussion appreciated,
Calstifer. |