Brits have a lot of good things going for them.
More like Anvil is total crap now, late game Brit live and die by the Churchill combine with Centaur nerf now UK looks more like US mirror. |
On the other hand, when will my AEC not be a resource sink? |
Any idea how long the concept's been used? 'Cause I remember first playing League of Legends which simply maps things to QWER and DF and wondering "How the fuck did I never see RTS-style video games do something as obvious before this"
Blitzkrieg from Nival has used grid key since the beginning which is around 2005 I think. |
Let Obsidian handle FO, make it something like PoE gameplay and everybody will be happy. FO is meant to be 2D not FPS/RPG hybrid like Bethesda doing. In Obsidian we trust. |
Grow a thicker skin and don't use strawman tactics I did not insult anyone. It's your attitude that needs some open-mindness, like your non-argumentative contribution that adds nothing to the discussion besides dismissing someone else's statement as shit.
Moreover I'm not judging the superiority of Wargame over CoH 2 based on preference, such as game design and philosophies (Which are subjective), but on objective product and service quality.
Wargame is really well optimized.
Runs great, plays smooth, looks just as good, models are very accurate and detailed. I'd argue it looks better on a larger scale.
Considering that in even 1v1 Wargame maps, a single sector is roughly the size of a Coh2 4v4 map and a map consist of a minimum of 4 sectors, the scale is impressive.
You have a lot more fighting going on and the frame drop is not halved to 25 fps on larger battles, I can keep 60. Which is surprising when you can play 10 v 10.
Only department where CoH 2 has an edge is animations. It would not make sense for motion capture in Wargame as you are playing at a battalion/Brigade level, you rarely zoom in close enough to see individual soldiers vaulting and reloading. It would be a waste of finite computing power.
Wargame has far fewer bugs, and they get squashed rapidly. Crashes to desktop are a rarity. The Iriszoom engine is just stable and superior to Relics' Essence Engine, there's no contest there.
Want to talk balance, I know it's subjective, yet it's noteworthy that Eugen Systems does a far better job considering there are over 2000 air, land and sea units to balance.
Cherry on the top. Eugen is much more open and talkative in their official forums they actually engage with their community (their CM has over 13 000 posts). I'm a sucker for decent hands-on approach and they are not afraid to either say No or Yes to certain player request or clarifying some stats instead of cowering behind the NDA shield.
Eugen is also supporting Wargame Red Dragon with an upcoming free DLC pack accompanied by a balance patch (All of Eugen's DLC is FREE). So new maps and rebalanced old ones despite having just launched AoA.
Lastly I like the community driven Marshall Program they set up.
To conclude.
Wargame is a better product and service, not a better game per say.
However the Wargame is much harder and unforgiving, the micro/macro is more taxing as positioning and recon are key, because it's far more realistic, thus it's truly a niche game. That's why I have more hours on CoH 2 as it's more arcady & casual.
Well also because I am much much better at CoH 2, while on the other side I'm a noob facing veteran players as I picked Wargame Franchise Pack only last summer sale (Wargame's playerbase is also smaller than CoH2).
Seeing the abysmal state of CoH 2 since Brits launched I'm just giving in to reason.
Why keep such a masochistic relationship with Coh2's shitty service?!
At Least I'm not fighting against the controls, bugs and the engine itself on top of RNG galore on Wargame or SC2!
Sorry I'm hurting blind CoH 2 fanboys but the game is not getting ANY BETTER, quite the CONTRARY. CoH 2 is a game with amazing potential, poorly executed and it did not deliver, same goes for AoA. You can't build an excellent game on a shaky foundation, that flimsy foundation is CoH2's engine itself.
Hear hear man but the main weakpoint for WG is small playerbase = no chance for folks in Asia, if you want to play there's no one to connect to and game lag. Everything else WG beats COH2. Heck, even HW remake runs far more stable than COH2. |
I remember when IL-2 was called skill plane, nowadays Stuka AT Strafe put IL-2 to shame. |
Give AEC an MG upgrade so that it will be like the old Staghound (without the bug ofc). |
Great let's do 1v1 on open ground, I am in a Tiger you are in a shermann. Starting distance, 1000 m.
Bonus: I will not even start the engine because it will give me problems.
Sure the Sherman would just fire smoke and then P-47 says hi. |
In defense of NV, people complain about the lack of apocalypse feeling, the game is a direct continuation of FO2 and in that game society had pretty much stabilized, people can enjoy their lives instead of just surviving (New Reno, Highwayman), government exist (NCR) so yeah for newcomers NV can be a bit lackluster.
As somebody said: FO3 is a post-apocalyptic game while NV is a post post-apocalyptic game. |
Its 20 fuel cheaper...
Don't forget the Unlock cost both in MP/fuel and opportunity: AEC means no Bofore and it's not like you ever need more than 1 one of them so you might need to include it too. |