Tank combat range in general is very low in the game. Most tanks can not even shoot across the width of your screen, so closing in is a matter of a second. I don't see how you can make useful range depending penetration.
I often read Ostheer is OP in this patch and I also often read: "Soviet's need a counter to XXX that's not doctrinal."
May be true in 1v1 and 2v2. But seriously, those are not the matches where you find heavy tank spam that need to be countered.
When you now go to 3v3 and 4v4 (what I believe many people like) I often see it the other way round - you NEED an Elephant as Ost-player, because Soviets can dug in so incredibly well and on many Maps you don't have a chance for flanking (what's a real problem for Ostheer against ISU/SU) as well, because there are units all over the map.
So please, no overnerfs. And also: Lategame sucks, because Infantry just gets roflstomped. Please limit heavy tanks to 1 per player.
Those ppsh eat your grens and make it impossible to kill sniper. That's my Problem. Plus the cp nerf to guards is irrelevant, because you still can not use scoutcar against snipers because now there are AT nades everywhere. Happens a lot in 2v2.
BTW: G43 does not help. I used to play G43, but it always seems to come later than ppsh now. Oh and did I mention the snipers?