How about not being a dick?
I was being entirely serious. It'd be cool having an American themed commander, and what better way than to reprise some of the popular units from vcoh. |
How about:
1CP: Riflemen
2CP: Nades, Stickies, Bars
3CP: M8
4CP: American Supply Yard
5CP: 2 M10s |
I've had more people accuse me of cheating/hacking the past two days than in months. Is this a bug? Oddly enough, it only happens when my opponent is losing, but perhaps it's something that should be looked into. |
Totally academic question: What if snipers were removed entirely?
Obviously there would need to be a way to prevent medics from picking up casualties--maybe mortar kills should result in non-revival deaths. But with buffs to the croc and halftrack, snipers may be needed less vs T2.
Anyway, this is all academic, and I'm sure others have pondered it as well, but would removing snipers entirely actually promote build diversity? |
I write this having not played the alpha, so there may be problems with this analysis. However, that said:
The key to mirror match viability is multiple (and viable) tech paths. So long as each faction has several viable tech paths that can be competitive against each other, there should be nothing wrong with mirror matches. In fact, they may even be interesting.
Ex: Infantry focus vs. tank focus. Assuming the existence of good infantry AT when used well, this could be entertaining.
Or infantry vs. combined arms. Or tank vs. combined arms. Or even infantry vs. infantry or tank vs. tank, so long as each has a variety of soft-medium counters and do not rely on rock/paper/scissors mechanics.
My point is that as long as there is weapon diversity and several viable tech paths, mirror matches will be fine. Problems will occur only if one tech path proves unbeatable… but that is what balance patches are for.
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Is it realistic? No.
Might it be weird? Yes.
That said, more variety is better. Almost always. Sure this will create some weird scenarios, but it will also require deeper understanding of the factions and some potentially interesting gamepplay (balance requiring).
So while it may not be "COH," it will not necessarily be bad, and might have the added bonus of increasing a player base that wants to focus on one race.
On that note, I've always thought that a German/Soviet/American, 3-race game (yes, ala Starcraft), is unfortunately the best fit, as it allows both variety and race focus. Sure, it's not "realistic," but the point here is to have the best gaming experience possible (with the secondary goal of a large player base). Why not give it a shot? |
Just as long as piofausts are back in play, I'm game. |