Railway Artillery or Stuka Bomb is sufficient to kill it, along with almost every unit that the Ostheer provides.
It takes a century to turn the damn thing and a decade before the shot lands on the ground since you ordered it to fire. You need to be very lucky to get it to veterancy 1 and after that it gets a little easier, it's still as slow though. You need to predict where your enemies are so that you can shot with it as soon as you see their units.
After +20 games trying very hard to find use of this thing I decided that I would always go with the 152mm Howitzer since you are more likely to kill something with it, for the same cost.
The only really good use I've found for this thing is to make precision bomb strikes on camp fires during blizzards. Just make sure that your B-4 are aiming at a camp fire before the storm comes because if you have to move it in order to shoot the blizzard will be over and their units are not camping around fire pits anymore.
Turn speed might be an issue on langres since its such a small map but on maps with lanes like kholdny, pripyat, minsk or probably the team maps (I dont play those), its not hard to know where the action will be before it happens...protip: the center. |
a smaller su85? does the game really need this? Soviets dont exactly lack for fast armor |
You say its a shift not a nerf, but is it needed? What advantage does it bring to the game over the current gameplay?
There is no such thing as a commitment to t2 as ostheer since they have to go through that upgrade to get to t3 or t4 anyway.
If the idea is to balance shifting grenades to t1 for grenadiers to counter building rush meta, then I'd argue this doesnt accomplish that either since RNG makes rifle nades too expensive of a t1 investment for inconsistant returns. With a molotov, 10 munis cheaper, you know the unit has like a 95% chance of being forced from the building or severely wounded. Rifle nades might bring the building down; probably it will do nothing worthwhile as the 6 man conscripts soak 1-2 losses and stay in the building. Shooting two rifle nades has just cost you your first lmg or flamer or teller mine.
I honestly see no difference in the opening 5 mins by slowing this upgrade other than a small nerf to much needed experience for 4 man grenadier squads trying to hold the early game against soviet advantages--MGs are no longer reliably able to suppress a single unit with a spotter, let alone multiple cons with molotovs.
My point was that molotovs deny buildings to the ostheer in t0 cutoff fights. A perfect example is that stupid house on the eastern fuel in semois: both players basically have to plan their opening moves around that fuel point... the germans to rush defend it if they start on top, the soviets to cut it off either way. This is nothing to do with LMGs and everything to do with conscripts being built from the HQ and molotovs being available t0 combined with coh1 maps putting buildings near high value points on one side of a map only.
All the core 1v1 maps atm devolve into the soviets rushing buildings as fast they can because they know its such an effective strategy |
If soviet t1 is weak its only because soviet t0 is so strong. Conscripts pretty much negate the point of making any other infantry unit short of 1 shock or 1 guard for utility. Why would you ever want to make penals when you have conscripts that do everything better, cheaper, faster? |
Penals arent used because they dont serve a purpose, not because their stats are terrible (although they do seem weak). No AT, no doctrinal cheese abilities like HTD, no molotovs.... why ever use this unit? |
I dont think this would significantly impact the game in regards to the LMG. Teching in coh2 is very rapid, almost as fast as you might get the muns in the first place on a low income 1v1 map or if you get cutoff early. More over I dont believe LMGs are imba.
Rebalancing the building issue in t0 is key but its as much an issue of map design as unit design. Rifle grenades are no where near as cost effective as molotovs. 15 muns for an ability that uses input lag/pathing to its advantage is a great value. God forbid your support teams repeatedly tries to pick up a MG while standing in flames if the gunner dies first. Molotovs never stop being useful throughout the game but they turn the building wars at the start one sided.
Most games I dont even get a LMG with my first 60 muns because there is literally so many other important things for ostheer to do with it that waiting a few mins wouldnt change my personal gameplay at all. And lately I've been trying g43s for something different vOv |
Anyone who acts like they can play german afk and beat anyone by just making 5 grens with LMGs before pulling 3 tigers out of their ass needs to wise up. Go play a top tier soviet player, I promise you its not that easy |
nope, both osttruppen and assaultgrenadiers are callins, in 2 new DLC commanders.
thank you for the correction, you are technically correct, which is the best kind of correct as every DMV worker and government accountant knows
so now 2 units compared to shocks/guards in everything? really? |
Where does this notion that gebirgsjaeger are elite commandos come from? As far as I know they are just guys in a mountain division with a bit of different training and equipment. They arent special forces like people seem to think, but an entire division that takes and hold territories same as any other line unit.
Why do the soviets need an equivalent unit call in? Germans only have a single infantry call-in, and thats with a single dlc commander. the role of the unit is not to be an op superweapon that requires a rival p2w dlc to counter, but a harassment unit that works with good micro
edit: regarding use on summer maps, they would still perform the same role of decapping and harasssing |
Soviet infantry based AT is getting a buff somehow. Developers stated that they were making the faction less reliant on guards.
I was being sarcastic. I dont believe german armor to op at all in the current meta for 1v1s. The first p4 comes out after t70/t34 spam has started or at the same time as an su85. Plus ZIS and 30 mun mines |