I don't understand how having access to panzerfausts, the PAK, and the panzershrek upgrade for pgrens by tier 2 can be construed as lacking a hard counter for soviet's tier 3 unit: the t70. Upgunned scoutcars tear through t70 rear armor nicely as well, especially with vet.
*Edit
Also, there is the german AT mine. Albeit it is expensive, but it's pretty much a oneshot kill, and even if the t70 doesn't hit it, no soviet tank handles hitting that mine well. Infantry not setting off mines can often make a combined arms push quickly lack any combined arms.
PAKs are so slow and often innacurate (yay RNG) that people will just drive right past them. If you watch vonivans stream or andy they will buy 3 and just purposely drive up to it and decrew it. they might lose one or two but at that point it doesnt matter because it was the only threat to their rush
More importantly PAKs are defensive and you cant push without vehicle support outside of your immediate defensive area because a t70 can float along the perimeter and hit where the PAK isnt - mobility
Teller mines work great 95% of the time (I've seen a t70 survive occasionally) but smart players will avoid main roads when t70 rushing. Worse its hard to even get the munitions for mines in the first place in a game with heavy soviet pressure on your resources
Shrecks are kited by a t70 and pgrens will then die when they try to retreat. Also 120 munitions is way too expensive
T70s could use a small speed/mobility nerf (its a tank not a race car) but the meta that gets them out at 9 mins in as much at fault too, if not more so
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Munition costs are voluntary for soviets (abilities) and mandatory for ostheer (upgrades). Thats a flawed balance that contributes to soviets having an easier time managing munitions
Worse the cost of a 120mm precision strike, which will instantly kill a squad or support weapon is only 45 munitions... as much as a frag grenade. Difference is frag grenades you see coming, and they dont launch from halfway across the map. GG
Demo charges require no upgrades, not even the minesweeper one for 30muns, and at 90mun will kill any squad/squads in the game outright. they probably tear up vehicles but I dont see people using them against that. Good bye vet3 PGREN squad 25 mins into a close game because you tried to capture a VP. Ostheer naturally cant build them for some reason