My idea is opposite. Make Soviet sniper team consists of sniper and spotter with binoculars. Replace the flare ability with something similar (actual use of binoculars) for less ammo. It should work sort of as cone vision on SU85 or Elephant but with wider cone (sort of like on Maxim). If the sniper get killed, spotter can take his weapon and continue to fire, if the spotter is dead, sniper can still fire but his sight is greatly reduced making him vulnerable to countersnipe.
and when the german sniper kills the spotter first, but is still within the truesight range of a forward conscript squad, he gets instantly picked off in return by any decent player. Or by the second sniper team the soviet player inevitably has, because why would you ever use just 1 sniper team vs an army of 4 man squads?
I'd much rather see a second man in the german squad and just keep it fairly mirrored for now. I've never seen a german sniper be used and after 300 1v1s I've never felt like I needed to use one either. About as much as I feel like I need a brummbar in any given game.
The buffed scout car is certainly nice but since at nades, 30 mun mines, and guards come into play for the soviets the same time as german t2 I don't see this as a significant change vs a good soviet player in relation to sniper use. Making multiple scout cars to kill a sniper (if at first you dont succeed, try try again!) will kill the ostheer's tech to t3 before soviet armor comes out