Profile of iTzDusty
General Information
Broadcast: https://www.twitch.tv/iTzDusty
Steam: 76561197992847929
Residence: Canada
Nationality: Canada
Timezone: UTC
Game Name: D U S T Y
Broadcast: https://www.twitch.tv/iTzDusty
Steam: 76561197992847929
Residence: Canada
Nationality: Canada
Timezone: UTC
Game Name: D U S T Y
Signature
Playercard of Dusty | ||||||||||||||||
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Devils_Brigade: man captain molo why dont you just buy and m3 drive that around instead of playing coh
Post History of iTzDusty
Thread: Star Wars Battlefront Alpha Application28 Jun 2015, 20:27 PM
I got to test some ground combat here locally at EA a few months back, NDA and all but the ground combat is super solid, guns feel awesome and sound design is top notch. In: Other Games |
Thread: Why No Maxim Buff?27 Jun 2015, 02:46 AM
Do you know if re-positioning in buildings uses the reload timer or the packup/setup timer? In: COH2 Gameplay |
Thread: Why No Maxim Buff?27 Jun 2015, 00:38 AM
Because its the only MG in the game that can reasonably compensate for being flanked? The maxim has literally been different from every other MG since the game launched. It isn't an area denial weapon, it has fast as hell traverse, reasonably fast rotation, and (not sure how the recent patch with accuracy modifiers affected dps) has up until now had better long range dps than the MG42. It also arguably benefits more from garrisoning than other MGs, considering how much faster it can pack up between windows. Add that to the general elite infantry superiority soviets have had for a while, and their multiple blob counters including demos, you can begin to see that bitching about the Maxim is pretty dumb since its performing just fine. In: COH2 Gameplay |
Thread: Why No Maxim Buff?26 Jun 2015, 21:23 PM
That video triggered me. Yeah, a dedicated role would be made if the DPS of the maxim was slightly increased (though not to the old retarded levels please) In: COH2 Gameplay |
Thread: Why No Maxim Buff?26 Jun 2015, 21:04 PM
Nightmares I tell you. PTSD flashbacks even In: COH2 Gameplay |
Thread: Why No Maxim Buff?26 Jun 2015, 18:37 PM
Yeah, no. AoE suppression on the maxim is going to be dumb. 2013. Been there, done that. In: COH2 Gameplay |
Thread: Double USF vs Sib and Ivan26 Jun 2015, 03:32 AM
Man what a game! First game as USF this patch, Lemon and I decided to do something we never did before and doubled as USF. Awesome game, vetted KTs, stuarts, m10s, everything! In: Replays |
Thread: XCOM24 Jun 2015, 22:23 PM
Long War is a different beast and truly seems overwhelming, but after reading the wiki a bit its really manageable and almost ruins Vanilla for you. 8 man squads with 8 different classes (+ MECs and Psionics) give a lot more combinations of troop deployment that vanilla. In: Other Games |
Thread: Patch notes for 23rd June23 Jun 2015, 18:31 PM
MFW looking at the people fighting the good fight in this thread Lets keep all the hardcore balance flaming down until people actually get their hands on the patch. In: Lobby |
Thread: Remove forward retreat points20 Jun 2015, 16:25 PM
I think this only becomes a serious issue in some larger 3s and 4s maps, since the time you save on retreats makes a huge difference. Giving OST and SU FRP would just make it worse imo, soft retreats are things id rather see rewarded. Outright removing FRP isnt all that great either, especially for OKW. In: COH2 Gameplay |
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Latest replays uploaded by iTzDusty
Livestreams
3 |
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