Profile of iTzDusty
General Information
Broadcast: https://www.twitch.tv/iTzDusty
Steam: 76561197992847929
Residence: Canada
Nationality: Canada
Timezone: UTC
Game Name: D U S T Y
Broadcast: https://www.twitch.tv/iTzDusty
Steam: 76561197992847929
Residence: Canada
Nationality: Canada
Timezone: UTC
Game Name: D U S T Y
Signature
Playercard of Dusty | ||||||||||||||||
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Devils_Brigade: man captain molo why dont you just buy and m3 drive that around instead of playing coh
Post History of iTzDusty
Thread: UKF on Life Support8 Dec 2015, 17:09 PM
This is just getting funnier and funnier. 1) You still think 4v4 takes individual skill compared to 1v1s and 2v2s. What are these "skills" 2) You still think that 4v4 is somehow magically able to be balanced on the same level as 1s and 2s, when it clearly isn't considering the permutations of match ups and the game mechanics that are diluted the more players you add into the game. 3) You still somehow believe that the skill required to use all factions to their best ability is not a consideration for balancing. 4) You continue to bring up irrelevant sports and academia. 5) You keep saying "APM," when my "APM" is probably incredibly low compared to what would be needed in a game that is truly dictated by APM (to get to a certain level) like SC2. APM =/= Micro. Again proving that you don't have a clue about what you are saying. 6) Looking at a clock and seeing a "4 minute Luchs" doesn't mean anything if you can't understand exactly why it is coming out at 4 minutes. This isn't some mid game 20 minute resourcing consideration, this is the sub 5-minute mark, if you aren't aware of what it exactly takes to get that out in that short of a time, and aren't abusing the situation by looking at it and saying "wow, these nerds probably built fuel caches and lack field presence, lets exploit that," its the mark of a terrible player. 7) Knowing what the "code" for units do, and what their practical effects are, are two different things. Just because a player knows what a mine does, that a t34 has terrible scatter, etc, does not make them competent enough to look at patch notes that consist of these "code" numbers and claim they know what the effect will be. Being able to tell what units do superficially does not mean someone has an intrinsic understanding of the mechanics. Admittedly I knew FAR less a year ago than I do now, though the nature of 1v1s and 2v2s, and the indisputable fact that they take more individual skill (I mean really, where is your argument for the "skill" that 4v4 takes, I keep hearing it but you don't explain it, which is why its preposterous at best) force you to learn these numbers, or at the least be aware of hidden mechanics/ones that are not superficial, to stay competitive at the top level. In: COH2 Balance |
Thread: KV-28 Dec 2015, 16:50 PM
Agreed, the siege mode literally makes no sense with the vet bonuses, not to mention the extreme risk it is put into. Then again, we all remember late 2013 siege mode... In: COH2 Gameplay |
Thread: How I defeat blober #17 Korean BLOBER8 Dec 2015, 16:49 PM
Oh man. I support PAUL, we want the game balanced, not OP faction. I am D U S T Y. In: Replays |
Thread: How I defeat blober #17 Korean BLOBER8 Dec 2015, 16:35 PM
I support PAUL, we want the game balanced, not OP faction. In: Replays |
Thread: OKW is completely out of control8 Dec 2015, 16:26 PM
I want to see someone pull this off in a 4v4. Lord knows it would actually work. In: COH2 Balance |
Thread: Another OKW Tweak Thread8 Dec 2015, 11:34 AM
In: COH2 Balance |
Thread: So how do I beat OKW on minsk? PJSalt8 Dec 2015, 11:20 AM
Yea I've heard about the LT->M20->CPT strat I'll have to try it but I'm def skeptical,what if the rushed luchs avoids M20 mines?I'd be pretty damn fucked. The idea behind it is that you use the M20 to harass the cutoff/fuel, so that by the time the Luchs is out you will already have the captain (with newly buffed zooks) and the follow up AT gun, or better yet follow up stuart that will eat the Luchs for breakfast. In: Replays |
Thread: British Start8 Dec 2015, 11:04 AM
Uh, holy shit, Albert? In: Strategy Desk |
Thread: KV-28 Dec 2015, 10:54 AM
KV2 suffers from the "I was batshit OP and ruined the game for a few months and now I must pay for my sins for a few years" Relicitis Syndrome. Let it run its course Otherwise, comes too late, mediocre in every way, ISU is more attractive, etc. In: COH2 Gameplay |
Thread: The AEC needs a buff8 Dec 2015, 10:46 AM
The AEC either needs a good cost reduction (manpower especially, aint no way im spending the manpower on the requisition AND the damn car). Otherwise, the vehicle is fairly decent. Good gun (surprisingly *ok* vs infantry too) but is quite squishy vs pumas. This is where it would benefit from being cheaper, where building two would be attractive. Plus, the more accessible it is, the more accessible the few snares UKF has is. In: COH2 Balance |
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Latest replays uploaded by iTzDusty
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