how so on the flames? flames ignore armor and cover, and the building is nothing more than 3x green cover for the squads inside...
thats what i remember the devs saying at least :/
IIRC, explosives and mortars have a damage bonus vs. structure in vCOH, ppl found out the building were too tough since alpha, the flamer ignores the armor and cover yes, but no damage modifier vs. structure in COH2.........
I just don't want to see the game like everyone rush to the crucial building and then became literately invincible until the flamer arrives, and in COH2, pio/engineer with flamers ofen dies by explosion of the gas tank with out pass it to another squad member, which makes the flamer weapon very risky against buildings( flamer M3 not included)
and.............. grenade seems do minor damage against buildings as well, camping in building with nearly no risks in early game is just silly.......