Off-Topic : Oh and they says maxim trades surpression for DPS?...MG 42 has 24 DPS where the maxim has 21...well that's balance for you
On-Topic : had a game where a Elefant two shot my ISU-152 and the ISU shot 5 times at the Elefant(managed to flank,to no avail),draining just half of the health...which raises the same question,why is ISU more expensive then a Elefant,which has superior gun,range and armor,where is logic...and again,don't give me the "It has splash damage and slices through infantry"...
They are the same range, but elefant+spotter scope is the lamest combo in late game IMO, with the T-34 ram nerf and AT nade nerf, elefant now is pretty much in-destructible. wonder when the late-game patch will come |
top 1 POS of COH history is JS-2, it sucks since alpha test, I haven't see a JS-2 like 2 month from now
I'm waiting for fanboi comment about: It's good AI and it's not suppose to fight German superior tanks head on, it's bad in history nonsense.
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It doesn't really matter how often Germans lose to KV-8 commanders - the unit itself breaks one of the core concepts of CoH: allowing the player to press retreat on his infantry. This is a cause for concern no matter the circumstance - it'd be like saying in a MOBA game there's a hero that doesn't need to last hit to get gold.
I do agree with you that the Soviet faction is out-of-wack and the KV-8 at the moment is not swinging massive amounts of win percentage despite its ridiculous stats - doesn't mean it's going to stay that way after the next patch once they adjust things. At the current stage, several Soviet units are just ridiculously UP (cough, Maxim, cough) whilst others are ridiculously OP. That's just wrong no matter how you look at it.
P.S. In that case, I take back what I said.
I though you say Maxim are ridiculously UP , I suppose you mean MG42 |
Guards nades are much better because they are against 4 man squads, not 6.
no they are the same, the faction durability against the nade are not |
Bundle and Guards nade are the same |
Relic please fix KV8!!!!
it doesn't matter how much it costs,
it doesn't matter which commander tree it comes in,
it doesn't matter does it actually make kv8 commander superior or not in the game
All that matters is: We have invested heavily in PG's and upgrades and now we have this unit on the field that kills them.
WTF??? Relic
Ohh, can we also fix this bug which doesn't allow Pg's to have shreck, LMG and flamethrower upgrade on the same unit, that would be nice 2. Maybe PG's could have one of those Transformer cars to get around the field and help out vs Infantry and Tanks
If soviet didn't prepare for PZIV, should they ask a PZIV nerf as well? |
I have been a long time relic fan but what are you guys thinking here?
An IS-2 costs 680 manpower and 300 fuel. That's almost enough for 2 panthers and more than enough for 2 panzer 4s. That would be perfectly fine if the tank didn't perform so poorly. It is slow and has a slow turning turret, understandable. Its armor feels like paper and does not penetrate all that well considering it is a heavy tank, now that I don't understand.
A tiger costs 250 fuel, 50 less fuel than an IS-2... what? Just because it's German? I'm also pretty sure than an IS-2 will lose in a straight fight with a Tiger. At LEAST put them on equal footing. The only historical disadvantages I have read about the IS-2 compared to the Tiger was that it was difficult to reload the main gun and that the tank crews weren't as well trained. It did however carry a 122mm cannon, which is more than a match for any opposing German armor even at long range.
An IS-2 can't take a panther head on either, I sort of understand that since a panther is a dedicated anti tank, but this is a 300 fuel doctrinal tank we are talking about here.
I see what you are trying to do. A tiger is better against armor but only fairly effective against infantry. As opposed to an IS-2 which is better against infantry and only moderately effective against armor. I don't think this balancing works. IS-2s only come out late game where armor superiority takes priority over infantry superiority. The issue is compounded by the fact that IS-2s are also more expensive.
It's a somewhat similar situation with ISU-152s. Why are they more expensive than elephant tanks? Why can they not stand toe to toe in 1v1s with them? ISU-152s are also more expensive. Can anyone explain to me how that is balanced?
I usually play medium tank games but I tried to switch it up and was horribly disappointed. Right now getting soviet heavy armor is more for bragging about how much further ahead you are than it is about actually trying to win.
Only Guard regiment have the privilege to field JS-2 tanks, they are battle hardened veteran, lacking of crew training issue starts from the beginning of the Barbarossa, after the great purge. |
We're talking about the 120mm mortar and how it has an effective 6-man squad instead of 5 plus its additional effectiveness. Nobody is saying anything about 82mm.
This is exactly how all these threads get derailed; either read all of the posts and then reply, or don't reply at all.
as long as you consider OP is nobody |
@UGBEAR: Nobody has even mentioned nerfing 82mm in this thread until you did.
someone is complaining about the durability of soviet mortar and only you didn't see it |
current win rates for top 200 are:
Win% 1v1 2v2 3v3 4v4 Ger 71.2 72.3 75.6 75.9 Sov 67.4 69.2 68.0 60.5
where did you get those awesome number |