I'd not like if all the call ins were single. The single call in is to supplement a normal build (often T4) with a single tank to add some flanking power. It has a (comparably) long cooldown, meaning with the Single Call In you have a hard time if you just want to rely on it.
The dual call in on the other hand is perfect to supplement a T1/2 build - saving for them is actually rather easy since you do not need to build T3 or T4. Saving this (as well as the discount resources) is simply part of the risk/reward structure. You have a higher risk (float a lot of resources, have no tanks for a long time), but when you get them it's at a really cheap cost and comparably early. Like Charlie Dont Surf said - It can make a huge difference if I can field 2 tanks instantly or if I have to wait 90 seconds after the first for the next.
I like it and considering there is a commander with the single and ones with the double I'd support this variety to supplement both playstyles.
The resources difference is only 20MP and 10 fuel. and that's it.
Like Katitof mentioned in previous posts, double call-in can wreck your T3 or T4 play cuz you have to save up the 260fuel. |
Its simple, it takes a while to get to 9 CP, esspecially if you dont build a tier, so by the time you DO get 9 CP, you really need dual 85's to hit the field, as you normally have a lot of 'clearing out' to do by that point.
So, normally you can save up to 740MP and 260fuel in the med-game for "clearing out", or you just forget to build something or your opponent is a noob and inflict little to none casualties to your army. In fact during a normal fight ( no even call it intensive) saving this vast amount of resources is very hard.
Only getting one 85 and having to wait for cool down to run, could mean youve lost the game by then, or your opponent has seen your 85 and built a counter in time.
Only getting one T-34/85 and waiting for a cool-down will mean I've lost my game?
I have no idea what are you talking about. |
Considering the 34/85 is one of the best medium tanks in the game (if not the best), and comes as a call in needing no teck structure. Its going to need certain 'disadvantages' to stop it from being an automatic spam choice.
In its dual form, its supposed to come as a late-mid game armour power house.
Having it as a single call in, makes it a more affordable mid game easy call in. The disadvantage of the doctrine including this is the lack or arty, compensating for the easier called 85.
Same goes for Puma Sherman Tiger ISU-152 Elefant AssGen, Stugs, this argument is really irrelevant.
None of above suffers from a double-call in. |
Actually, the biggest difference between single and double call-in is, single call-in allows you to get a T3 or T4 unit and you will still afford single call-in, if you go for that with double call-in, 34-85s will not arrive before tiger.
This,
in order to get the double call-in, the 720MP 260fuel will greatly reduce the versatility of the army structure if you want your 2 T-34/85 hits the field earlier than the Tiger or Panthers.
The only thing I'm shocked is how people exaggerating the "shock" value which double call-in gives you. Cheaper only 40MP 20fuel but makes you so much harder to replenish your losses and delay your amor depolyment is obviously doesn't worth the "shock value"
the double call-in makes your army lacking any armor in the med-game in order to save these absurd amount of resources.
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I really don't buy the so called "shock value"
you know, you can save up 2 T-34/85 by single call-in, which is only 40MP and 20 fuel cost more than double call-in............
BUT, the most important factor for single call-in is:
*Come to battle field much earlier than double call-in.
*SO MUCH EASIER TO REPLENISH LOSSES.
* Why the hell relic make the T-34/85 suffer from the single call-in? |
i like having both, just like to see some commanders that have single 85s.
I would so, and I do prefer single call-in |
Panther's fuel cost should be set back to 150~160,
Brumbar needs cost reduction.
But The goddamn T-34/85 double call-in should be single call-in FFS. |
260 = 130 each, I think that's not too much for this tank..
But again, personal opinion.
double call-in needs 260 fuel=10 mines of fuel income (if average was 26+)
Single call-in needs only 140 fuel, that means your T-34/85 hits the field is almost 5 min earlier than the double call-in, that makes a huge difference.
That's a sizeable buff to the T34/85, already arguably the best overall tank in the game. With the exception of Advanced Warfare (which doesn't have guards, mark target) the fact that it's a mandatory double callin is part of its balancing factor.
Best overall tank? I don't think so,only if it is non-doctrinal like the P4,
double call-in makes it the most costly unit in game which no other units suffer from the double call-in penalty.
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Dude (look avatar, that's my face now), 85's are awesome
These are in my opinion the best medium tanks.
They turn many games around!
I also don't like the double call-in, I prefer an upgrade for the normal T34, but hey, WHO I AM?!
Oh, that must be misleading, my point is its greatness doesn't match the cost of 260Fuel investiment. |
Thread: ISU-15228 Apr 2014, 13:12 PM
ISU and Elefant need to reduce main gun range, and the elefant telescpoe+cone sight needs to be looked since 2 years ago. |