Hmm, a mortar that has really long range can wipe out units, has huge splash damage and can any hit any target accurately with a precision strike.
Looks like we need to get rid of precision strike and get rid of the the mortars high damage output.
Relic : let's just make it more expensive.
everyone's reaction: ........
Relic tries to nerf it, but they still did not fix the problem. It's an rng monster, it sometimes insta wipes squads or sometimes it just misses completely. Whatever they were doing is still not helping, they could fix it, but they just refuse to remove the most stupidest shit they put into the game.
Just to iterate some things here...
The 400 manpower 120cm mortar and 240 manpower 82cm have the exact same precision strike in terms of damage. Both do 80 points of damage. The 120mm strike has slightly longer range which is usually not relevant (range 80 vs range 100). The fabled 120mm precision strike is essentially identical to the 82cm precision strike, on a unit half the cost.
The 120mm mortar does have solid range, but one must keep in mind that because scatter scales due to distance it simply cannot be used effectively at long range. If players want to score consistent hits with mortars they must be within roughly one screen length of distance whether the mortar is 8cm, 8.2cm, or 120cm. Any time you see a replay of 120mm mortars owning face it is almost a certainty that they are doing so at very close ranges.
Now Jinseual. You have noted the 120mm mortar's high damage output. Are you aware that a 120mm mortar does 6.14 dps while a barraging vet0 German 8cm mortar does 18.82 dps? Are you even aware that the German mortar has three times the DPS? Don't even ask what dps an elite troops insta-vet 3 german mortar puts out... The reality, and the numbers, show that while a lucky 120mm hit is potent this is mostly due to perception and smaller german squad sizes. The 120mm mortar fires extremely slowly and its ability to influence a game is inconsistent for its cost.
Others have noted that the 120mm is uncounterable. Is this really accurate? It has a weapon crew like any other. A single pgren squad or even pioneers will simply run it over. The german mortar halftrack is a 100% hard counter with incendiary barrage nearly a guaranteed squad wipe. Rifle grenades can insta gib the crew as easily as a maxim. A scout car will force it off as easily as an 82cm mortar. The german mortar will handily beat it until the 120mm mortar gets vet 1 and manually uses precision strike, the exact same ability as the 82cm mortar. So what is making it uncounterable?