Both HTD and Strafe are getting addressed next patch. |
The Panzer IV was weighed to be a more cost effective anti-tank. In contrast, the T34 was weighed to be a more cost effective anti-infantry unit.
Imagine I give you a bucket, and I say you can put either big rocks or little rocks within that bucket. At the end of the day, you will have to decide how much of each rock type to put in that bucket. You can't put more rocks than the bucket holds.
Taking this analogy further, the size of the bucket is based on its cost. So not only does the T34 have a smaller bucket, it also has less of the big rocks and more of the little rocks. So if you try and use it for its big rocks, you aren't really going to get as much bang for your buck as you might have hoped for.
That said, its still possible that the unit needs a bit more tweaking to get that value assessment just right. For now, try taking advantage of its speed and higher efficiency vs. infantry. I'd also suggest getting the second building if you plan to use the third building, as you will be light on AT otherwise. |
Keep in mind, that because the MG42 suppresses so quick, it effectively halves its DPS as a result. The Maxim is actually able to maintain its full DPS for longer since it takes longer to suppress. So although you won't suppress instantly, you will do more damage in the meantime.
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Yeah, working on improving that vet ability Ace. |
That is the plan. |
My opinion is that there aren't enough effective counters given the time period the T70 can come out. I'd like to see the Pak being more accurate against the T70, as pointed out it tends to miss quite frequently at long range.
For now, I find your best bet is to use the teller mine as it does one shot the T70. Most maps have very opportune positions to lay these mines at. |
Yeah, most of these issues will be addressed. We're just waiting for some minor code support, hopefully we can get out the improvements by next patch if not then the patch after. |
Sorry guys, made a few mistakes in the patch notes:
German 222 Scout Car
• Damage from 7.2 to 5
• Accuracy far from 0.125 to 0.2
• Rate of fire from 12 to 18
• Far cooldown duration modifier from 1.2 to 1
Is how it should read.
This is a 50% increase in long range DPS, which was at 6 and is now at 9.
Short range DPS on both the M3 and 222 remain relatively unchanged.
Entities are the individual models within a squad. A conscript squad consists of 6 entities for example.
edit: still had half-track in the notes. Also forgot to delete 'near' from notes. |
Good post, fairly well thought out. |
The second possibility is there is lag between you and the other player. This will also result in unresponsive behavior. |