Hey guys/girls!
Now; that we have 4 Theatre of War campaigns I think it is time to vote!!!
It would be nice to gather our opinion what kind of ToW missions we'd like to see in the future from Relic.
Also if I remember correctly HelpingHans mentioned, (pls correct me if Im wrong) that some ToW co-op missions could be part of the multiplayer as normal battles with pre-set setting (for example Assault on Voronezh, Kalach Pincer and Brody Tank would be awesome as 2v2 battles)!
Pls;. Don't forget to write in the comments why do you choose what you choose.
Profile of Thunderhun
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Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
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Post History of Thunderhun
Thread: Theatre of War Poll. Come and vote!25 Feb 2014, 19:13 PM
In: COH2 Gameplay |
Thread: [WIP] (2-4) Bystraya Voda9 Feb 2014, 14:20 PM
Hey! Great map Qvazar, I hope Relic will decide to get this into the official multi maps. Btw; in the future, will you make a summer version for this map? In: Map Sharing |
Thread: Favourite Theater of War Mission7 Feb 2014, 14:28 PM
I enjoyed the mission where you and a teammate played as the Ostheer and worked together to encircle the soviets. + 1 Imo the coop and solo challanges were the best ones. AI battles are good, but I can play vs CPU anytime without ToWs. Anyway, the ToWs should be harder and each year's army/tactics should be different from eachother (Pz III anyone?) In: COH2 Gameplay |
Thread: Shocktroops at 1CP1 Feb 2014, 17:22 PM
Agree with Katitof, HMGs are support units not frontline soldiers. Still the guards/shocks mustn't be at 1 CP, nowadays the russians have complete early game advantage. Germans can only stay alive more than 10-15 minutes if they dug in on 1 side of the map with massive force and pray, or the soviet player screws something up. In: COH2 Balance |
Thread: SNF Tiger Ace news1 Feb 2014, 17:10 PM
I now it's not a negotiation. It should be like the strafe/bombing run in vCOH, where WE HAD TO select the target area. It was a good and well working thing, i dunno why they took it out. In: COH2 Balance |
Thread: SNF Tiger Ace news1 Feb 2014, 16:47 PM
The Tiger Ace deserves the nerf, but only if they nerf the damn il-2 skillplaneultrarape too.ű Im tired of losing retreating squads to it. Same with the TA, boring and annoying to play against it. Both doesnt require any serious skill or micro In: COH2 Balance |
Thread: SIR MUFFIN'S BIG THREAD OF CRAPPY GAME CHANGES25 Jan 2014, 11:18 AM
Three words if you want to play russians and germans like vCOH: Eastern Front Mod In: COH2 Balance |
Thread: Another nerf needed4 Jan 2014, 23:34 PM
Why there's no relic staff replies in important posts like this? It's holiday, ppl are taking a brake In: COH2 Balance |
Thread: Death to all the RNG gods4 Jan 2014, 23:31 PM
+1 The game shouldn't be about rolling the dice and microing. BUT the game do need RNG, but in a less factor. In: COH2 Balance |
Thread: Germans are bad4 Jan 2014, 23:27 PM
Sorry Gentlemen, the germans just suck through the whole game. They can't do much in early game except getting a sniper and draining mp. Also ppshs, cheap soviet mines, 1 CP call-ins and the squad wipe wreck the germans. Late game soviets still have the upper hand due to call-ins and super ultra usefull commanders; oh you have a heavy tank, let just ram it. np for me. Same with cons spam into ppshs; powerfull and cheap. And pls don't tell me that upgraded grens kill cons with ppshs, 240 mp+10-20 ammo vs 240 mp+60 ammo just to counter 1 squad is a joke. Stug III G, just useless without vet, a P4 does 100x times better. It needs to be looked at. And the worst; the ammo cost for the germans is way too expensive. Even without a doctrine (most of them are ammo heavy) they still starve for ammo. My opinion is from 1v1 battles, 2v2s are fine if there isn't any bs commander around. In: COH2 Balance |
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