Exactly the same feeling here Von!
Profile of Thunderhun
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Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
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Post History of Thunderhun
Thread: Patch notes for June 26th, 201426 Jun 2014, 22:37 PM
In: Lobby |
Thread: Broken balance - Soviets vs OKW26 Jun 2014, 19:51 PM
Panzerfusiliers seem to have sniper like vision range. Then no more Mg-34s, FJs; try to deal with that. 90 muni to upgrade those panzer guys is -1 Pzshreck and your vehicles will be delayed as well. I suggest we should wait for the patch. In: COH2 Balance |
Thread: Assault Engineers26 Jun 2014, 19:45 PM
Thompsons for tank crews are one of the most useless upgrades atm. I'd better use REs for manning tanks than AEs. In: COH2 Balance |
Thread: How to de-crew Sturmtigers?26 Jun 2014, 19:43 PM
When it's reloading, attack it. A 45mm atg de-crewed my Sturmtiger from a front hit. In: OKW Strategies |
Thread: Broken balance - Soviets vs OKW26 Jun 2014, 19:42 PM
I think it's only possible to go T1 and T2 healing and then stop there with a Jagdpanzer IV. The problem is when fighting soviets, T-34s start coming in at that mark and any more delays are GG. And what if the soviet goes for snipers/maxims with infantry blob into call-ins? You'll bleed way too much MP, but it's very map dependant. In: COH2 Balance |
Thread: 2v2: Mixed Axis versus double US26 Jun 2014, 19:38 PM
Avoid Minsk and Semois and every other map which prevents flanking and better for camping. As US you want big, open places vs germans in every game. Vice-versa for the germans Also Pak + Tiger combo is pain in the ass to deal with, anyone got solutions? Paks rape M36 and the Tiger rapes everything else. I found 2 grens with lmg, 2 snipers play very effective in 2v2s where your partner is doing the "standard" build order. |
Thread: Disappointed with OKWs extra commanders26 Jun 2014, 19:32 PM
Just be happy we get non paid commanders for OKW, all of those units fulfill a role in the OKW. Later-on Relic might change it to Flak 88 and Wirbelwind and no1 bats an eye. In: COH2 Gameplay |
Thread: Broken balance - Soviets vs OKW26 Jun 2014, 19:26 PM
^^ Good thinking, only some maps deny OKW's anti-m3a1 strats. For example Kholodny Ferma/Langres North are damn hard for OKW player. On Langres you can't do shit against snipers unless your opponent makes a mistake, on Kholodny Guards/Cons can get close to the flak 251. In: COH2 Balance |
Thread: Assault Engineers26 Jun 2014, 19:22 PM
Play the game and support those guys with other squads. They're not supposed to be shocks, their job is to assault houses and defensive lines and not head-on attacks that's why they have flamethrower and flank the enemy. REs already have mine detectors and M1 Carbine sucks. In: COH2 Balance |
Thread: Broken balance - Soviets vs OKW26 Jun 2014, 19:18 PM
I looks to me that it's vital to rush jagdpanzer IV in 1 v 1 and get 3 x volks w/ panzershrecks. And get raped by soviet infantry then, you won't have enought AI firepower too keep the infantry at bay. Shrecks come too late to stop the M3a1 early. In: COH2 Balance |
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