Asking for pershing is like asking for soviets to have wehrmacht tiering system.
It just will not happen. Deal with it.
Didn't you tell the exaxt same shit when people predicted the western front? You did.
Thread: new content coming?10 Aug 2014, 10:44 AM
Asking for pershing is like asking for soviets to have wehrmacht tiering system. Didn't you tell the exaxt same shit when people predicted the western front? You did. In: Lobby |
Thread: OKW defensive doctrine is missing teller mines9 Aug 2014, 22:26 PM
I'm happy with the S-mines instead honestly. They are great for protecting flanks on your defensive line and can even have the schu-mine mixed in to discourage tanks from attempting to clear them. The best part is that volksgren squads build them! I honestly feel that the teller would be redundant with the schu mine. Just sneak a volk squad behind the enemy lines and plant some S-mines on the retreat path. It's such an amazing tool for OKW. In: COH2 Gameplay |
Thread: Barton vs Jesulin8 Aug 2014, 20:56 PM
Your maxim spam gets owned by high level players, it's not taht effective. In: Replays |
Thread: Cruzz's Fantasy Patch Thread 2: WTFWFA Edition8 Aug 2014, 01:23 AM
+100 Cruzz Very good, sensible ideas. Hope Relic will add them to the game ASAP. In: COH2 Balance |
Thread: How many guards are enough?7 Aug 2014, 01:26 AM
Guards are never enough. Usually 1-2 squads and use merge to keep the reinforcement cost down. |
Thread: Who else loves the ISU these days? :D7 Aug 2014, 01:21 AM
But they got skins for heavy tanks...who knows what's up In: COH2 Gameplay |
Thread: Balance issues currently facing the game7 Aug 2014, 01:02 AM
That's the key, you said it; early game. They do shine in early game as they are suppossed to win it for the USF, but bazookas are hardly usefull in mid-late game vs enemy armor, for this role RETs can do the same. Ofc they have useless grenades, 150 mp and 25 fuel to upgrade and 30 to throw one. The animation and the timer is too long, leaving enough time for the enemy to dodge. For upgrading a rifle with 2 BARs or 2 Bazookas it takes 150mp + 15 fuel and 120 ammo. We agree that the 1919 lmg is too strong, but apart from that and the M7 that doctrine is hardly usefull and more and more ppl are getting Rifle Company which is 10 times better than Infantry Company, while the german infantry can scale well into late-game without a doctrine. About the strength of the rifles: at long range they do lose to grens, grens with LMG is 240 mp and 60 ammo and is perfect vs rifles as the USF's veterancy doesn't provide as much as the Ostheer and the Gren LMG has insane damage output on long range compared to the BAR. To get a strong rifle you need to spend 280mp and 120 ammo atleast. Against OKW and Obers it's a different story as Obers have 5 veterancy level and as the game goes on they melt rifles with their stronger vet. So yeah, their scale is commander dependant (rifle company and infantry company), but apart from that they just become support units to the vehicles as getting all the upgrades it too resource heavy. In: COH2 Balance |
Thread: Soft anti blob needed? How CoH handles small arms and blobs.7 Aug 2014, 00:12 AM
What about giving blobbed units an increased received accuracy? It would solve the problem once and for all. In: COH2 Balance |
Thread: Knowing Is Half The Battle - Recon Company Strategy7 Aug 2014, 00:09 AM
Very good guide. Nice to see Corp.Shephard is thinking "out of the meta" and willing to try out new ways to play a faction. But sadly Rifle and Infantry Company overshadows this commander. In: Guides |
Thread: Balance issues currently facing the game7 Aug 2014, 00:05 AM
@Thunderhun Credit goes to Ciez, Cruzz, Barton and VonIvan. In: COH2 Balance |