Was playing this strange looking map today, i havent played in 2 months but by god was i apalled.
The Elevation alone is reason to give this map a bad review, any decent/experienced map maker knows how elevation is bad for vehicle targeting yet tric makes this monstrosity? is it to mock the community? how did relic approve of this abomination and counter artistic creation.
not only is the map infected with a rollercoaster type of elevation from west to east
Its like a big ant nest with a thousand channels between a tree stump heaven to block light vehicles
I heared that again alot of people get this bug. We fixed already alot of different zisguns bugs. But seems like they are still one. Maybe if we have more details information we can have a look at it. And even when we can't fix it because of coh2 engine code, then we could say in cups. Don't make this or that, to avoid the zisgun bug in cups.
Steps to do:
1. When the bug appears, save the replay
2. Watch SELF the replay back in slowmode (0,5 Time or something) when the bug happend.
3. Explain what you did in details and what happend.
For example:
- Zisgun barrage 1 hit and then stop and move
- Zisgun got damage from enemy units while barrage
- Zisgun barrage 2-3 hits and then stop.
- Zis gun stop barraging, while reloading
Zisgun stop barraging, direct after a shot.
Quiet short story, but..
Second day after patch, 2v2 as OKW. Matchmaker gave me a guy with only only one doc in roaster (lightning war), and he told me, that I should not pick a new OKW commander or he will leave.
Actually, I wanted to check a build with OKW ostwind, but I told this guy that his behavior is toxic and I will pick a new doc just because he told me not to do it.
And... He smiled and left. That's quiet stupid, but idk why it still be in my mind.
Is there any interest in the balance team for a tank focussed patch? Like bringing heavy callins tied to tech, maybe some adjustments for forgotten units like comet with a redesign like sherman76 got?
Yes that is kind of planned in Fall / Winter patch.
how about lowering the CP by 2-3 point but putting them in the last tier ? balanced for both 1vs 1 and 4 vs 4
We thought already about it, but this would be the last way to do ( if nothing else works). We would like to have it without CPs.
So right now i think something about 1-2 min build time could already work. And yes with like Tigerace with 9 CP but need t4 on the field can ofc work.
How about the community patchers stop using the live game as their testing guinea pigs especially for one side only tipping the balance so unfair?
Or or how about they actually look at what they put in the game and how it works with balance..
(ostheer commander is blatantly op lets be real here, if soviets had 0cp PPSH cons, penals with smokes and HF point and a IS-2 ace with t-34/85 in the same doctrine everyone would be crying)
Most tests and thinking is ofc in 1vs1, 2vs2.
And i was very busy in RL, so we missed this "problem" for teamgames.