The okw flak halftrack seems to powerfull imo.
It surpresses fast, really fast. But that's fine. However the damage is pretty insane. I think it's damage should be lowered a bit, atm it's to strong against usf and soviets, as they don't have early at tanks (t-70, stuart). You might think at gun will work, but you can push of an at gun with infantry, so i wouldn't say thats a solution. I'd suggest looking at the half track, just lowering the damage a bit.
Pak is the best way yes.
With 2 shots the flak is death! So after 1 shoot, you have to use the smoke already.
I think soviet t2 is easy to get.
USA has kind of more problem. But if you don't go for captain, you can go with yoru own Flakhft.
Would be nice to see this both units vs each other
Lienne and Lanzerath could both be immensely improved by changing come central large tree groves with traversible terrain with tree cover, shrubs, and/or hedges.
Destroying, damaging, rotating, and/or replacing garrisons with ones with different amounts of windows could improve a ton of maps, not even just 4v4s.
We’re also stoked to be implementing a meaty map balance update which will affect many of the maps within the game. Serious credit goes to SoE-Sturmpanther for coordinating the effort, and to map making experts Capiqua, Siphon X, Pigsoup, Lord Rommel, MonolithicBacon and Whiteflash. Their time and expertise have made this fantastic update possible. The result will be more fun, balanced and competitive maps. A huge win for everyone. Get ready to reset your vetoes!
That is what I said in my original post:
"Lorch Assault and Lienne Forrest are current soviet Urban Defense instawins. Will be interesting to test these with the DBP."
My point is that in the 2v2 contest many maps were pulled because of buildings, yet 50% of the maps in the tourney are all buildings. You cant have it both ways. Either buildings are bad or they are not.
But I can see the need to test building maps with the DBP since garrison times have been changed considerably.
You know that the playerbase from 2vs2 and 4vs4 is difference or? Also the gamestyles.
But i agree, new 4vs4 maps would be great and funny. But will not happen.
And in the 4vs4 cup. They still can play on steppe or redball. If they want to.
2) Forward HQ works against everyone always. I played some high level guys the other day and kept them at bay and had double the scores of everyone playing because I went Urban Defense. And I suck. On Lienne Forrest you get a RUS and BRIT with forward HQ and its RIP GG.
3) 4v4 maps are not that much bigger or at least do not need to be much bigger since most 4v4 maps have about 40% of their main area that never sees play at all. Could be a lake which takes 30 seconds to make. Not sure how many times I have played redball and went "Whats over here? I have never been over there....ever...." Fields of Winnenkendonk could be turned into a 4v4 in about 3 hours. Now getting enough players to test a 4v4 is the real problem. That is why we have not seen one yet. But I can imagine Currahee and Hooligan could get us some players if asked nicely
You guys are missing the point just to argue (cause coh2 players love to argue ). The 4v4 map pool is weak at best. Most of the maps are beautiful so they could be fixed up as ZombiFrancis suggests (and may already be happening for the patch). Or we could maybe get another contest going. Rural only? Seems to be everyones favorite. Spit out a couple good maps.
The maps could also be tested 3v3 since there are almost no 3v3 maps. Angermunde FULL of buildings. Its just so poetic.
You know that maybe in DBP forward hq got nerfed?
And i just can tell you: watch the 4vs4 finale game on attack on lorch. How the axis easy beat forward hq on this map.
And i agree its hart to find 8 same skilled players. To have really fair team.
About angermünde yes. If you are south side then forward hq is great on enemy cutoff fuel. From north side its harder to use.
And if you don't go for forward hq hf to flank on this map kappa^^
1. The 2v2 map contest is not using any of the urban or industrial maps that have buildings. The first tournament after the contest has three of six maps FULL of buildings. Lorch Assault and Lienne Forrest are current soviet Urban Defense instawins. Will be interesting to test these with the DBP.
2. Lorch Assault is one of the higher voted maps that needs to be removed because it is FULL of buildings and everyone camps mortars, yet it makes it into the 4v4 tournament.
3. We need a 4v4 map contest fast, since clearly only about four of the current maps are any good for tournament play. I am including Hill 400 which some may feel is too small and has cancerous cutoffs.
1) Liene Forest is one of the most played and picked maps in cups
2) Forward HQ does not really work vs a premade axis team. Vs randoms and people who don't know to deal with it yes there it works
3) Look at the post from Lord Rommel. And hill400 too small? Its too large and no flanks possible^^. And you never can have double fuel