we all dropped as soon as they pushed while they lost the early game completely hmmm
I know your feeling!
Problem is you can't proof, which one of the 3 did that
Thread: Drophackers17 Nov 2017, 22:30 PM
we all dropped as soon as they pushed while they lost the early game completely hmmm I know your feeling! Problem is you can't proof, which one of the 3 did that In: Replays |
Thread: (◣╬◢) vs top 3 allies17 Nov 2017, 16:24 PM
Hard fight vs good players (rank 1, rank 1, rank 3). Mr. Meeseeks: rank 20 in 3vs3 random brits 贴吧之王-墨鱼帝+ 虫虫突击队7号突击炮 2 At premade: 129 But yeah in other combinations they play alot of 3vs3 and got high ranks in randoms too. When did you played this game? NA time? Never saw their names before. And i really like this map! One of the best real 3vs3 only maps. In: Replays |
Thread: Flak Halftrack (DBP)17 Nov 2017, 13:52 PM
The okw flak halftrack seems to powerfull imo. Pak is the best way yes. With 2 shots the flak is death! So after 1 shoot, you have to use the smoke already. I think soviet t2 is easy to get. USA has kind of more problem. But if you don't go for captain, you can go with yoru own Flakhft. Would be nice to see this both units vs each other In: Replays |
Thread: Looking for a 2vs2 mate16 Nov 2017, 23:36 PM
Hi Try discord maybe: https://www.coh2.org/news/58743/coh2-org-discord-vip-server-launch Also always helpful to post your playercard or steamID Moved your thread and changed your title. Hope you don't mind^^ In: Lobby |
Thread: Kick out 4vs4 maps16 Nov 2017, 20:56 PM
I saw it. That doesn't really explain anything. My guess is only those people named there have any clue as to what "meaty map balance update" entails. "will affect many of the maps within the game" Yes big Rework for "old" maps As far it was allowed to do. In: COH2 Balance |
Thread: Kick out 4vs4 maps16 Nov 2017, 19:47 PM
Lienne and Lanzerath could both be immensely improved by changing come central large tree groves with traversible terrain with tree cover, shrubs, and/or hedges. Not sure if you saw this: http://www.companyofheroes.com/blog/2017/10/30/company-of-heroes-2-december-update We’re also stoked to be implementing a meaty map balance update which will affect many of the maps within the game. Serious credit goes to SoE-Sturmpanther for coordinating the effort, and to map making experts Capiqua, Siphon X, Pigsoup, Lord Rommel, MonolithicBacon and Whiteflash. Their time and expertise have made this fantastic update possible. The result will be more fun, balanced and competitive maps. A huge win for everyone. Get ready to reset your vetoes! In: COH2 Balance |
Thread: Kick out 4vs4 maps16 Nov 2017, 18:59 PM
You know that the playerbase from 2vs2 and 4vs4 is difference or? Also the gamestyles. But i agree, new 4vs4 maps would be great and funny. But will not happen. And in the 4vs4 cup. They still can play on steppe or redball. If they want to. In: COH2 Balance |
Thread: Kick out 4vs4 maps16 Nov 2017, 18:40 PM
You know that maybe in DBP forward hq got nerfed? And i just can tell you: watch the 4vs4 finale game on attack on lorch. How the axis easy beat forward hq on this map. And i agree its hart to find 8 same skilled players. To have really fair team. About angermünde yes. If you are south side then forward hq is great on enemy cutoff fuel. From north side its harder to use. And if you don't go for forward hq hf to flank on this map kappa^^ In: COH2 Balance |
Thread: Kick out 4vs4 maps16 Nov 2017, 16:25 PM
A few observations: 1) Liene Forest is one of the most played and picked maps in cups 2) Forward HQ does not really work vs a premade axis team. Vs randoms and people who don't know to deal with it yes there it works 3) Look at the post from Lord Rommel. And hill400 too small? Its too large and no flanks possible^^. And you never can have double fuel In: COH2 Balance |
Thread: Kick out 1vs1 maps16 Nov 2017, 14:56 PM
To clear that out: This poll is closed. Wait for Decemberpatch In: COH2 Balance |
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