Pop cap should not be tied to territory control. Being cutoff is still brutal in COH2 and you still see major pushes/fights over cutoff points on maps like Kharkov, Kholodny, Langres, Crossroads, Crossing, etc. Comebacks are fun and exciting, reducing the comeback potential makes the game worse in my opinion.
Strat points providing resources gives more options for cap orders throughout the game. You have to decide if it's better to rush an important major point or connect as many strat points as possible because those strat points will give you resources while you're connecting the important points. I could see the addition of minor/major fuel/muni points if balanced but I think the overall capping/resource system in coh2 is fine - it adds more options than you give it credit for.
Other than that, some nice points. Hopefully Relic takes the best of coh1 + the best of coh2 and makes coh3 great.
COH2 resource system is better
This!