Problems with Westwall are:
The buildings on the cutoffs, making them 1hp didnt help to fix the problems, they need to be moved to other place.
The elevation makes shots collide with the terrain, needs to be flatten
The cover in the middle is a mess, needs to be reworked
Red cover outside the bases and cutoff garrisons, need to be removed
Dragon theet and the road gates mess with the vehicle pathing, probably removing them would be the best but some could be left to keep the map spirit
The forests outside the base limits the pathing
1 hp buildings are noob traps, buildings should be 25% or 50% hp
Yes i was thinking as well about
a) remove the buildings from the cutoff complete
b) give it 20 % health or something, so 1 nade will not kill it.
c) if it goes for option a, ofc for the vp houses 20% health then.
I have no problem to have some redcover in each map tbh.
I agree the middle vp things are bad for paks and tank shoots.
"Dragon theet and the road gates mess with the vehicle pathing, probably removing them would be the best but some could be left to keep the map spirit
The forests outside the base limits the pathing" I have sadly no idea what you mean, screenshot?