Its is already done of course. I will wait until you work out ZombiFrancis suggestions to post it.
A steamworkshop link would be very helpful
Thread: Lienne Forrest9 Jul 2018, 07:18 AM
A steamworkshop link would be very helpful |
Thread: Lienne Forrest8 Jul 2018, 22:43 PM
Sure. - I am fine with the forest thing. - About your other suggestion i have to think first; its late already. And you saw thread #3 ? |
Thread: Lienne Forrest8 Jul 2018, 21:15 PM
There will be no green arrow-path. I will go with rosebone blue version. And i am not 100% sure, what you want to tell me. Can you make some screenshots? |
Thread: Lienne Forrest8 Jul 2018, 21:14 PM
I am fine with all your new 3 changes. Are you able to rework this map by your own? About all your other changes i talked already. |
Thread: Any chance to fix this pudding?6 Jul 2018, 17:50 PM
Would not say, that the game was won tbh. It looked equal for me in the 8time watch. But yes its sadly, but everyone knows, that are no game designer / progammer for coh2 anymore, to complete recode the zisgun and co. Also it is still not 100 % clear, how every bug begins. Yes for some bugversion i know how to do it kind of, but like in this replay i did not really saw any special points. In case anyone knows how to create this version bug in the replay. Pls write me a PM! Not public. thx In: Replays |
Thread: Vielsalm6 Jul 2018, 17:45 PM
Does anyone have an opinion on Vielsalms Hospital point and Vehicle repair point? Well you need something to reinfoce there as well. And you don't get any heal, when you are under attack. |
Thread: Any chance to fix this pudding?6 Jul 2018, 17:44 PM
And sadly afaik its not possible to fix any of this 3 bugs . I am just happy, that the worst version ( which is in this replay here) don't happen so often. In: Replays |
Thread: Any chance to fix this pudding?6 Jul 2018, 17:34 PM
Hm, nothing makes sense from you tbh. I guess you did not even watched the replay. I really hate it, when people start to talk in something in, but never watched the situation LUL 1. He never spent 320 Manpower for the at gun. Reason? Because he was a brit player, who used RoyalE. to recrew it. So he lost only 3 single RoyalE. models... 2. Its about fairplay, when you noticed you have an unit, which kills the game. a) you recrew it and see already that it as only 1 man icon. b) you can even move it and crew it up to a 7 man zisgun. c) then move it to enemy base and kill all buildings and tanks. 3. Yes just put the 1 man zisgun in your own base and ignore it.
There are 3 different zisgun bugs. And your were the worst, who kills a game round. Yes i don't say you were intended to create this bug, but after you realised it, you abused it to win the game. In: Replays |
Thread: Any chance to fix this pudding?6 Jul 2018, 13:01 PM
At ~35th minute a wild Zis ghost appears behind our lines, making absolutely no fun and changing game we already had. I mean, no need to ban these poor low elo players for using bugs, rather fix this gamebreaking shiet asap. Sadly but they can't fix that. But this was intended bug abuse from the player.. If the normal zisgun bug happens and you can't move your zisgun anymore well shit happens; but this was pure abuse. Will lead to a timeban. In: Replays |
Thread: OKW rush to cutoff - instant loss5 Jul 2018, 13:05 PM
Doble OKW on Elst Outskirts, both players rush our cutoff and they just pin us there with sheer numbers, maxims stem the tide while kubels cap the map. Minute 7 flaktrack and luchs. Did you checked both playercards from your enemy team? There is a skill difference as well on this game round. In: Replays |
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