Profile of Sturmpanther
General Information
Register Time: 17 Jun 2013, 15:24 PM
Broadcast: https://www.twitch.tv/soe_sturmpanther
Steam: 76561198046481660
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: SoE-Sturmpanther
Register Time: 17 Jun 2013, 15:24 PM
Broadcast: https://www.twitch.tv/soe_sturmpanther
Steam: 76561198046481660
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: SoE-Sturmpanther
Signature
Post History of Sturmpanther
Thread: Elst Outskirts1 Aug 2018, 13:30 PM
Map got and is getting atm reworked as well like as for caen; only as sga file atm. |
Thread: Fix and Bring back Caen1 Aug 2018, 13:29 PM
LUL, i just found something out on this map, what I never saw before on any of my games or streams. Caen as it best xD https://prnt.sc/kddgwf There is a reworked version but atm only as sga file and not in steamworkshop. |
Thread: Westwall1 Aug 2018, 13:01 PM
So you said you played the reworked version. Then explain me pls this: elevation Live version: https://prnt.sc/kdd1d3 Reworked version: https://prnt.sc/kdczvn Dragon teeth Live version: https://prnt.sc/kdd151 Reworked version: https://prnt.sc/kdd02k I see no problem there, neither the mapmaker. But pls explain it. And since you are a big fan from whiteflash and / or crossroad: https://prnt.sc/kdd4ji https://prnt.sc/kdd511 Tho nobody complains about it hm... |
Thread: 1vs1 Removing map from automatch1 Aug 2018, 12:44 PM
I did not said that you can't adapt. And it was funny to read your arguments Btw next time maybe just give advises in the single threads for the maps and help to improve them? Instead of blame/ flame always after it?^^ And I appreciate the repsonses Sturmpanther, I'm sorry if this comes off abrasive. I just hope some thought is put into considering the approaches I laid out and reconsidering voting to improve the ladder map pool. Process is critical to success. As i said already before. The vote / Poll was never the head of the solution what should get removed. I never said that Relic or me removed just because of a Poll. It is just a extra feature. You really lost your mind in these poll i have the feeling. But attacking me about that I have no idea about map is just sad, sorry. |
Thread: 1vs1 Removing map from automatch1 Aug 2018, 09:48 AM
The problem is, the guy with the most influence in this decision strongly favours quantity and variety over quality. This is the guy that tried telling me semosky should stay in the map pool even though the community hated it. He has put his support behind improving westwall when it is extremely unlikely that rommel will change the map enough(ie remove dragons teeth and elevation ) because his map theme is more important than general opinion. Many top players argue that the map is beyond saving yet panther ignores those opinions or argue to the contary. 1. Semoksiy sommer is not there anymore. 2. Did ever checked the reworked version from westwall? I don't have this feeling. https://www.coh2.org/topic/81041/westwall 3. I know for many people its hard to adapt on a map. They always want to play 1 single tactic on every map. Why they should use their brain and use different gamestyle on different maps LUL. It is boring for automatch just to play on 1 single mapstyle
Well scroll back i guess. Well based on the options provided, minsk and arnhem need to go. Another thing to note, based on gathering data from vetoes is that some people, like myself do not veto some of the worst maps because I can assume most people in my ELO will veto it for me so U can use it on another map. So for example when semois summer was in the pool i would leave it unticked when searching as certain factions. If enough people do this OR there are people who dont veto at all then it would be certainly greater than our margin of error, making that data insubstantial in determine the worst maps. Food for thought I guess you mean KFW and minsk? And good point, but for that people would need to use their brain I did the same with semokisy summer. And almost never got this map Since DBP you have anyway alot of vetos now to really kick out maps, you don't prefer. And it is still automatch. No Cup or what ever. I have no problem to have only 4 1vs1 maps in cup. But automatch can and should be fun to play and with variety of maps. Ofc only to a special amount of variety to quality. Thats why atm no WoT or AA maps will go into automatch. It needs a balance between both. |
Thread: 1vs1 Removing map from automatch31 Jul 2018, 10:16 AM
You and the community can talk about patches if it is going worse or better with them. But in another thread. You are talking about Unitpatches. I talk atm right now about Mappatches, since all this here is focused on maps... And meta will be always there. You have this in Overwatch and LoL, Dota etc. And when I am not wrong, alot of people came back with the DBP patch. But w/e wrong thread here^^ |
Thread: Rzhev Winter 3v331 Jul 2018, 09:25 AM
Nigo has a point. I never felt City 17 unbalanced. Why did they take it out? Why did they take out all those maps all? Just give the player the opportunity to veto whatever they want and add all maps. If people don't want to play a map, don't force them! And if they want to play others, let them! I really miss some maps. A) no idea what you talk in the resh winter thread about city 17 LUL B) Resh winter was even worser before. It got already improved. But i am fine with Rosebone changes. Will look into it deeper and what loxley said this week. |
Thread: 1vs1 Removing map from automatch31 Jul 2018, 09:22 AM
About 2 versions of the same map (summer + winter) : I always wondered if it would be a good idea to put both versions into 1 map on the mappool. So whenever you get that map in automatch, there is a 50/50 RNG roll that you either get the summer or the winter version (in case that is even possible without having to change the code of the game files.) Will not happend from coding. |
Thread: Lienne Forrest31 Jul 2018, 08:38 AM
I am not sure If I should smile or cry Always some work to do then for me^^. But its fine so far I can see from your pictures. And about the river thing. When you can remove the redcover from it but still river; then DO IT; JUST DO IT. |
Thread: 1vs1 Removing map from automatch31 Jul 2018, 08:26 AM
Data is great. It tells you some very cool things. I try to answer / explain you both at the same time. And i will list it, so its easier to see and talk. 1. Relic give almost /no ressoruce to improve coh1 or coh2. This game is old and they focus on new projects. Means the patches are community based. 2. Yes I don't have that hardcore scope as it is for unitpatches. Because DBP was such a success, so Relic gives me alot of freespace. But 1 thing is clear from RELIC: They don't want to remove many maps. Aka to have only like 6 maps in 1vs1. So removing maps is not that easy to bargain from relic as you guys maybe think. Same counts for adding new maps into automatch. Don't forget; Its THEIR GAME. 3. It is super fucking time gorging. Most people have 0 idea how much time it cost. And that for free! 4. The first big improvement happend in the DBP. And i think I can say, it was a super success the mappatch at all; reworking and removing maps. So that should speak for me, that I understand something about maps; Whiteflash. Yes I self never created an own map. I don't have this time. Tho I would say I learnt alot about how maps and WB works and why some maps are bad other good. The next fact is, that I play 1vs1 to 4vs4. So all Gamemode on a high lv (less played in 1vs1 tho. That's why i am very careful in 1vs1 map decision!). So i know the gamestyle on the maps. If not, I could not make all this decisions (from strategy) 5. But thats why I self don't change the maps. I tell / ask mapmakers to make the changes. So i can't fuck up the map Tho I have always to double check their works and like: they cutting a fence, but its to small for britpak. But works for normal inf and other paks. Or they replace a house, but you can't go inside the house. Or they add the HP from the house, but its not working, or they just forget to remove a car; putting some wood things to green cover or bushes, so that units will stay in yellow cover and not green cover; houses with 1 doors, etc. Happend all already. There is alot difference between WB and ingame. 6. Top 10 players from 1vs1, 2vs2: When you work a while in this buisness ( Maps or unit patch) you will see very fast 2 things: First many of them don't care in start to improve anything. This would cost THEIR TIME LUL. Its always easier to complain, when the unitpatch or mappatch is out. Second many of them can say you: This map is unfair or the brits vs wehrmacht etc. But they tell you only the obvious thing. Not WHY it is. Its always like: North side is easier / OP, but don't ask me why. Reason: They don't know the stats from the units or the pathing, timing from each points. Best example: Nobody said from top players in 1vs1 ever, that like fuel or vp points are wrong from timing on famyonville. 7. Indeed, when someone had bring good infos and time for a special map, I had consider to let the map in the pool as well. But my time is limited. I personal think this Mappatch will be awesome again. Alot of good changes are in. 8. When I think back before DBP about ingame situation. I always self was complaining about maps and had no idea what maps gets my veto. Because I needed like dobule amount of vetos to get rip of all the bad maps. Right now i acutally have sometimes the case, that I have 1 veto remaining in 3vs3, 4vs4. And in somecase in 2vs2 as well. So i think the system of work kind of work. The map and mappool in the automatch are way better now. When you think back in the past, how it was. I personal would not want to play in 2016-2017 back^^. Pls don't forget that. I always have the feeling for some people: " you give them the small finger, and they just grab for the whole hand" 9. I think the poll for the DBP for removing maps from 1vs1-4vs4 each worked very well. Had around 100 people voting for each modus. I personal always prefer to have more data instead of only 1. And yes there i put almost all maps to vote. This time I did not; REASON: I knew people did not checked the reworked version out from westwall, lost glider, angoville etc. They almost never do. So it would make the poll wrong. It happend already for unitpatch mod: We asked always: Did you played the mod, before you vote, but we all know you just can lie LUL. 10. Stats about how often a map got picked/ played: You asked why I think they are not that strong. I see you really like and prefer Stats, whiteflash. The game is not only played from top 100 players! So alot of games happens on low elo as well. Don't forget that! And about Road to khaorkov. The only way I can explain it to me, why it is the second most picked map: People think: " Hey, I have a 50% chance, that I get south side and almost a freewin on a map. feelsgoodman". North side is really hard to play. So acutally this map should be completed on the bottom on the played maps. --> Means the stats does not work here very well. Because when you are the second most palyed map from like 20 maps; this map should be super good! Oh wait 11. Since you think poll and asking the community is timewaste, we will not ask them about 2vs2. I just will announce here right now for people, who are interest in maps and read this whole thread: 1 2vs2 map will get removed! Hype. 12. Next problem is Wintermaps. Relic and me prefer to have wintermaps in this game. It looks good and you have skins for your vehicles in winterversion; its a part of this game. Yes I agree to have the complete same map in sommer and winter makes not really sense. And for people who hates the map anyway, it cost them 2 vetos for 1 gamestyle-map So right now there will be follow Wintermaps: 1vs1: Westwall and Semoskiy Winter 2vs2: Moscow Winter and Semoskiy Winter 3vs3: Resh Winter, Oka river and Lagleize 4vs4: Vielsam and Lagleize I hope I could bring some light in this here all. |
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Latest replays uploaded by Sturmpanther
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VS=★= Spears =★= Surreptitiously =★= SwonVIP [c.B] =★= Pappy O'Daniel╬OKH╬ Aguany Palmax stachumuzyk Kaveski=★= vs Randomsby: Sturmpanther map: City 1711-1,808
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VSSturmTigerAladdin [Valiez]Elyn Sennie Frenk SoE-Sturmpanther- Yopeangelforces Adolf 0000010100111001 Mannen i Rikets TjänstRank 18(allies) vs 39(axis)by: Sturmpanther map: Lorch Assault1-706
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VSYope SturmTigerAladdin RunningSocks SoE-Sturmpanther-(◣╬◢) MakáN (◣╬◢) wyhnowork (◣╬◢) ♣ Loxley ♣ (◣╬◢) John1986Good 4vs4 but in the end...by: Sturmpanther map: Essen Steelworks1-786
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