Profile of Sturmpanther
General Information
Register Time: 17 Jun 2013, 15:24 PM
Broadcast: https://www.twitch.tv/soe_sturmpanther
Steam: 76561198046481660
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: SoE-Sturmpanther
Register Time: 17 Jun 2013, 15:24 PM
Broadcast: https://www.twitch.tv/soe_sturmpanther
Steam: 76561198046481660
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: SoE-Sturmpanther
Signature
Post History of Sturmpanther
Thread: Valentine/IR Halftrack Bug27 Aug 2018, 21:15 PM
Mrsmith and me failed sadly to fix it In: COH2 Bugs |
Thread: Valentine/IR Halftrack Bug27 Aug 2018, 21:04 PM
old and known bug yes. In: COH2 Bugs |
Thread: Feedback for Commander Revamppatch27 Aug 2018, 20:30 PM
Enjoy the mod and play alot of games. After this pls give feedback here. You can find infos here or HERE(offical forum) In: Lobby |
Thread: Commanders Revamp- Patchnotes27 Aug 2018, 20:28 PM
Hey everyone, We’re excited to reveal the selected commanders and their first pass redesign! Not only that, we have our first test mod ready to try out! Our goal has been to make these revamped commanders viable and exciting across all game modes. The revamp team has been working hard to design, prototype and test this first round of changes. We’ve been reading forum threads and considering many of the good ideas put forward by the wider community. Thanks very much for your input! The following commanders are the ones which have been chosen for integration. However, at this early stage, any items within these doctrines are subject to iteration based on feedback. Please take the time to play some games, preferably with a similarly skilled opponent, and provide feedback in the appropriate threads, either here or on coh2.org. (THREAD LINKS WILL BE CREATED SHORTLY) Please try and keep your feedback unbiased and impartial. We would like to focus on how these changes feel, and where alterations are needed to achieve Good Spot ™ status. When possible please steer away from offering alternative units/ abilities, unless you have a solid reason for doing so. We appreciate some folks may be disappointed that their changes weren’t selected for inclusion. As is the way with test mods, there will more than likely be a few bugs. Help us squash them by reporting in the aforementioned threads. USF ARMOUR COMPANY Assault Engineers Veterancy 2 now bolsters squad to five men upon reinforcement Elite Vehicle Crews Repair speed increased by 0.5 Veterancy gain increased by 15% M10 Tank Destroyer Aimed HE round ability added that will blind enemy tanks and disable weapons for a short duration enemy tanks for X seconds and provide decent effect against infantry. Sherman 105mm Dozer The intention has been to give this unit a more devastating anti infantry and emplacement profile. Stats reflect a less potent Brumbar, with the upside being that the 105mm is turreted. AOE damage from 1/0.35/0.0.5 to 1/0.35/0.175 AOE distance from 1.125/2.25/3.375 to 0.325/0.75/5.5 Veterancy 2 Bonuses from +20% speed, +20% rotation, +30% Accuracy, +20% Accel/Decel to 0.8 Received Damage, -15% weapon reload, +20% rotation Veterancy 3 Bonuses from 3: +35 weapon rotation, -20% Reload to +35% weapon rotation, -10% weapon reload, +30% Accel/Decel 240mm Artillery We have redesigned this ability to still be a strong area denial tool, while inflicting more consistent yet less devastating damage to units in the affected area. Number of shells from 5 to 7 Duration between shells from 12 to 8 Instant kill crit against infantry removed AOE damage from 1/0.15/0.05 to 1/0.2/0.125 AOE from 9 to 10 MECHANIZED COMPANY Mortar Halftrack - Removed Mechanized Group WC-51 and M3 Halftrack consolidated and available from the Rifle Command. M3 requires either a Captain or Lieutenant to be deployed. WC-51 50cal HMG upgrade cost from 60 to 45 Receives shared experience Refit and Refuel Re-added to the game in free slot Combined Arms Added in place of M21 Mortar Halftrack 76mm Sherman Population from 14 to 12 Cost from 380/135 to 380/125 BRITISH GENERAL FACTION CHANGES Trialing change where Sappers, and Recovery Sappers have access to HEAT Grenades (The same as BOIS Tank Hunter Sections) Trialing change where Infantry Section/Tommies can now plant M7 Light AT Mines; replica of the Rear Echelon Mines. BRITISH ARTILLERY Sexton Changes intended to give similar performance to USF priest, with some different characteristics. AOE damage from 1/0.25/0.1 to 1/0.5/0.2 AOE distance from 1.5/3/4.5 to 1.25/2.5/6 Range from 135 to 160 Supercharge Victor Creeping Barrage no longer shares a cooldown with the main barrage Valentine Changes intended to make this unit more potent in combat. Main gun damage from 80 to 120 Population from 12 to 8 Sexton Creeping Barrage no longer requires veterancy 1 Perimeter Overwatch Now launches an off-map mortar shell every 8 seconds and 25 pdr shells every 16 seconds at enemies in friendly sector. This applies on a sector-by-sector basis. TACTICAL SUPPORT Air Resupply Operation Cost from 150 munitions to 100 manpower and 75 munitions Artillery Cover - Removed Swapped out for Churchill Crocodile Churchill Crocodile The Crocodile has been adjusted to have its gun match other tanks. Smoke has also been added to allow the Crocodile to provide combat support. Main gun damage from 80 to 160 Can now fire smoke shells; ability similar to Comet and Cromwell’s Smoke Shot Recovery Sapper Squad Cost from 450 to 230 Manpower – one squad instead of two Can throw smoke grenades for 15 munitions Repair speed from 1.6 to 1.85 Forward Observation Post Upgrade available to the Forward Assembly which grants the FOP abilities to the Assembly Costs 100 manpower and 10 fuel Locks out Medical Stations SOVIETS NKVD RIFLE DISRUPTION TACTICS Rapid Conscription – Removed Recon Flight - Removed Fear Propoganda – Removed Commissar Squad (New Unit) This new unit represents a formidable combat and utility squad in keeping with the doctrine's theme. 5 Man Squad: Commissar Officer armed with a pistol. Commissar escorted by four Guards Riflemen wielding SVTs. This unit has three abilities. Costs 2 CPs and 260 Manpower Ability one - Stand Your Ground: Grants a targeted squad -30% received accuracy and -10% received damage. The squad cannot move unless told to retreat during its 20 second duration; shares a cooldown with Fight to the Death. Costs 20 munitions Ability Two- Fight to the Death: Grants targeted squad +20% weapon accuracy and 0.5 cooldown. Increases incoming weapon accuracy by 20%; shares a cooldown with Stand Your Ground. Costs 20 munitions. Ability Three - Interrogate: Grants the locations of all enemy forces on the mini-map when a model is interrogated. This ability is free. Scorched Earth Policy (New Ability) Allows Engineers to place a trap on points; when triggered an incendiary mortar shell will be launched that damages nearby infantry and will stop the point’s ability to generate resources for 60 seconds Costs 35 Munitions Available from 3 CPs Detected by minesweepers Capturing the point remove the trap if it does not detonate, similar to booby traps and early warning flares KV-8 Added to the doctrine Now receives 20% less damage, similar to the KV-1 URBAN DEFENSE TACTICS Armored Vehicle detection – Removed Shock Troops In keeping with the Urban theme of this doctrine, Shock Troops have been added. Furthermore, Shock Troops have received moderate buffs to their mid-range capabilities. Their close-range potency remains unchanged up to 10 meters. PPsH-41 mid range accuracy from 0.276 to 0.35 PPsH-41 aim-time multiplier from 1.25 to 0.85 PPsH-41 cooldown duration multiplier from 1.25 to 0.85 PPsH-41 mid burst duration multiplier from 0.325 to 0.65 Mid-range from 16 to 17 45mm Anti-Tank Gun This unit was under performing. The following changes attend to make it a more attractive choice with added utility later into the game. Penetration from 100/80/60 to 160/80/60 Now has Ambush Camouflage ability by default; first-strike bonus of +20% accuracy, +20% reload and -25% reload Tracking veteran ability replaced; Vehicle units hit by a veteran 45mm ATG will be temporary visible, even in the FOW Forward Headquarters As an alternative to designating a command building, this ability now also allows the player to build a Field Base; this structure reinforces and heals nearby infantry. Costs 200 manpower and 25 fuel Booby Trap The Booby Trap is being adjusted to be deal more damage over a larger area, whilst being incapable of destroying full squads. Cost has been adjusted appropriately. Cost reduced from 100 to 45 Damage from 250 to 80 AOE distance from 1.5/3/4.5 to 0.25/3/6 ADDITIONAL SOVIET NOTES 76mm Sherman Due to the changes to USF Mechanized Company, Soviets will also benefit from the following changes to this unit. Population from 14 to 12 Cost from 380/135 to 380/125 OKW ELITE ARMOUR Panzer Commander This upgrade has been adjusted to allow tanks to spot targets from further away. The Artillery Barrage has been modified to be arrive sooner and at a lower price. Sight bonus from 6 to 10 Coordinated Barrage delay from 5 to 3 Coordinated Barrage cost from 120 to 80 Coordinated Barrage range from 35 to 40 Emergency Repair Emergency Repairs has been altered to repair a reasonable chunk of health, allowing damaged tanks on the front to get back into the action more quickly. Cost reduced from 50 to 40 Now restores 200 health over 10 seconds after a 5 second delay; previously it was 100 No longer reduces munition income when active Sturmtiger We have aimed to make this unit perform more consistently. The intention is an increased ability to punish dense unit concentrations, with less ability to wipe multiple units. AOE radius from 8 to 14 AOE distance from 2/6/8 to 0.25/1.5/8 AOE damage from 1/1/0.3 to 1/0.25/0.075 Rocket suppresses all infantry within 18 meters of the blast OVERWATCH Forward Receivers and Early Warning Both abilities have been merged into one command slot Renamed Early Warning Systems Jeagar Light Infantry Added to the doctrine. Reinforce from 37 to 31 Camouflage is now available at Veterancy 0 Sector Assault - Removed LeFH LeFH added to the doctrine Veterancy 1-3 now matches its Ostheer counterpart Veterancy 4 reduces Counter Barrage reload time between shots by 60% Veterancy 5 - Allows single fire direct shot up to 50m" Wehrmacht GENERAL FACTION CHANGES 234 Puma Trialing change where Puma now requires Battlephase 2 and is deployed from the Leichte Mechanized Kompanie DEFENSIVE DOCTRINE Hull Down - Removed Tank Traps Consolidated into Defensive Fortifications Ostruppen Added to the doctrine StuG E This unit has been added, while receiving some moderate buffs to make it more potent and desirable in its role as an infantry support vehicle. Added to the doctrine Far AOE distance from 3 to 4 Projectile speed from 28 to 45 Sector Artillery Now affects adjacent friendly sectors GERMAN INFANTRY Tactical Movement – Removed Light Artillery – Removed Veteran Squad Leaders (New Ability) In keeping with the Infantry theme of the doctrine, the following ability has been created. This ability provides Wehrmacht line infantry with a five-man upgrade, adding increased front line durability, and in the case of grenadiers, increased potency. For Grenadiers specifically, this upgrade allows better performance than the MG42 upgrade in most situations. Pioneers and Grenadiers can now be upgraded with veteran squad leaders, bolstering squad size to five men Costs 30 munitions per squad for pioneers and 60 munitions per squad for Grenadiers The Grenadier squad leader has a non-transferable G43. This upgrade locks out the MG43 upgrade Requires 2 CPs Stormtroopers Stormtroopers have been added to the doctrine. Furthermore Stormtroopers have undergone a rework, to make them a more attractive choice across doctrines. This redesign intends to differentiate Stormtroopers from Panzergrenadiers, by moving them more towards a potent close-range unit, with strong disruption and ambush abilities. Added to the doctrine Now equipped with MP40s StG Package removed Panzerschreck Cost from 75 to 60 Decapture rate from 1 to 1.33 Download the mod FEEDBACK In: Lobby |
Thread: win vs SturmtigerCobra result in Rage Quit26 Aug 2018, 17:19 PM
whats the sense? nobody says that sturmtigercobra is good in this game. both allies players have 0,5 w/l ratio after 300 games and are top400. In: Replays |
Thread: Map Patch for the Summer Patch25 Aug 2018, 14:17 PM
Patch should go live early october. In: News |
Thread: Storm pioneers are too cheap and too fast to deploy24 Aug 2018, 20:19 PM
New Meta confirmed for gcs2. 3 sturmpio strategy into panzerfussi In: COH2 Balance |
Thread: Fields of Winnekendonk24 Aug 2018, 07:56 AM
Downloaded and ran it in COH2. Looks good! Any update yet? |
Thread: Company of Heroes 3 with WhiteFlash23 Aug 2018, 14:04 PM
... Na only play Coh2. Thx for the answer In: News |
Thread: Gamescom 2018 - No "Age 4" Relic?23 Aug 2018, 12:45 PM
Yeah sadly, I was hoping for new infos about aoe4. So long time ago since the first and only 1 trailer appeared In: Other Games |
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Latest replays uploaded by Sturmpanther
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VS=★= Spears =★= Surreptitiously =★= SwonVIP [c.B] =★= Pappy O'Daniel╬OKH╬ Aguany Palmax stachumuzyk Kaveski=★= vs Randomsby: Sturmpanther map: City 1711-1,808
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VSSturmTigerAladdin [Valiez]Elyn Sennie Frenk SoE-Sturmpanther- Yopeangelforces Adolf 0000010100111001 Mannen i Rikets TjänstRank 18(allies) vs 39(axis)by: Sturmpanther map: Lorch Assault1-706
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VSYope SturmTigerAladdin RunningSocks SoE-Sturmpanther-(◣╬◢) MakáN (◣╬◢) wyhnowork (◣╬◢) ♣ Loxley ♣ (◣╬◢) John1986Good 4vs4 but in the end...by: Sturmpanther map: Essen Steelworks1-786
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