/Signed
I've met a lot of new players recently who have had no idea that coh2.org and other fan sites/streams exist.
This would go a long way in further connecting the community, increasing awareness and hopefully in the long run increasing tournament viewership/participation. (Which is more $$ for Relic in the end)
Profile of CieZ
General Information
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence: United States
Nationality: United States
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence: United States
Nationality: United States
Post History of CieZ
Thread: Better Twitch Support for CoH2 ***Relic***20 Jun 2015, 19:03 PM
In: COH2 Gameplay |
Thread: Patch notes for 23rd June19 Jun 2015, 22:18 PM
my bad i was notified today that they changed it from alpha. To be fair you were correct in that that's how it behaved during the alpha. Either way it's a major buff for medium tanks. Should make for more exciting matches as well, with mediums being able to pull off flanks. Hopefully it'll be another step towards helping mediums combat heavies - they'll have an easier time getting to the rear armor. The only downside I can see is it'll be very scary to back-cap/harass now once tanks hit the field since they can chase you all day. In: Lobby |
Thread: League of Heroes - Registration Topic19 Jun 2015, 22:15 PM
1. The team name. Remember the Name 2. The country team. United States 3. The team list the names of the players and their steam ID (a minimum of four players). RtN.CieZ - 76561197995165748 L E M O N - 76561198033238650 RtN.D U S T Y - 76561197992847929 RtN.momo4sho - 76561197995714881 RtN.siddolio - 76561198068782347 God is an Astronaut - 76561198128941131 Devils Brigade - 76561198043003278 OMGPOP - 76561197973294774 VonIvan - 76561198012811763 SturmTigerGiap - 76561198108163520 5. The team captain (to specify the username and steam ID). Lemon will be the primary point of contact/captain but I'll be backup since we're both working. If that's fair. In: Events Central |
Thread: building a non gaming computer.19 Jun 2015, 22:06 PM
Mmm yeah, and with his dad being a software engineer he probably won't even have a real GPU. I guess the 32GB of RAM could come into play if he's using a lot of VMs. |
Thread: Clan RtN Recruitment19 Jun 2015, 21:22 PM
you guys putting a team together for that heroes tournament in that case i would like to join Yeah I would love to put a team together. I won't have the time to organize everything with everyones schedules so we'd need a different team captain with more free time. And to finalize the roster. If we can find a team capt this weekend we can get the roster easily... I hope |
Thread: 2-PaK Shakur wins the game.19 Jun 2015, 20:19 PM
How was it even remotely close to trolling? Even you in the initial post reference the chat log. I was just stating the fact that I won't watch the replay based on the chat. I never said anything about you or the replay. Nice try attacking and reporting me though. I appreciate it. In: Replays |
Thread: Patch notes for 23rd June19 Jun 2015, 19:54 PM
You have to at snare a vehicle that's at 75%. If a vehicles hp goes from 100 to 70, they won't be snared as far as I know I thought the check for engine snare happened after the damage was applied? I could be wrong but that's what I was told when I asked Relic yesterday. light vehicles always get snared anyways, no? I also thought that the puma was technically classified as a scout car. My only complaint about the snare mechanics change is that it'll make harassing the map more risky. Perhaps vehicle performance against retreating squads will have to be toned down slightly to compensate. In: Lobby |
Thread: 2-PaK Shakur wins the game.19 Jun 2015, 19:28 PM
Read chat. Eyes bled. Will not even download this replay. /dishonored In: Replays |
Thread: Patch notes for 23rd June19 Jun 2015, 19:09 PM
I can just smoke off your button if I'm playing a smoke doc and you're screwed. Pak43 should become a reliable counter to 85s with the major nerf to 120mm damage and removal of precision strike. It'll depend on the map but it'll work. Also, mortar smoke is rarely used because it takes a lifetime to drop. It's not a reliable counter to proper mg play as you seem to claim. It also uses up your barrage cool down so ill just hop in a house. Edit: how much health do Pumas have? Won't they still get engine damaged off the first nade? In: Lobby |
Thread: Patch notes for 23rd June19 Jun 2015, 17:58 PM
Tellers don't cost 60 muni, grens already beat cons at max range without lmgs - lmgs only make the match up easier for the grens. P4 is already an extremely good tank and easy to get before 85s even with teching t2. A single zis won't hold off a pz4 with the new engine damage mechanics, neither will blowing all your muni buttoning it. Soviet had a ton of breathing room during this current patch because it was easy to keep the p4 in check with the constant threat of engine damage till the 85s hit. That's a big reason people stalled for tiger. Plus tiger could sit in front of zis Fire and kill the guns. Pz4 couldn't risk flanking... Why? Again, easily engine damaged. The engine damage mechanic change is going to be hugely impactful in so many ways. It's a massive buff to mediums. Trying to hold off for only call in tanks will be super risky. Not saying it can't be done, it will be done, but not as easily as in the current patch. In: Lobby |
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Latest replays uploaded by CieZ
Livestreams
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