Can a mod just lock this thread.
There's nothing to discuss here.
In the future I'll request that these sorts of posts be locked right away. I even named the post something stupid in hopes that no one except Kyle (who I emailed the link) would click it.
For those wondering - I use coh2.org because it parses chat AND steam ID from the replay file, and I have had an account here for a long time. It just makes the entire process simple and easy. Why should Relic have to watch a 40 minute replay when they could read the chat in 30 seconds?
Oh, apparently I just want the attention or whatever. It couldn't possibly be that this sort of chat repulses me.
Profile of CieZ
General Information
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence: United States
Nationality: United States
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence: United States
Nationality: United States
Post History of CieZ
Thread: qwertyasdfzxcv31 Jan 2016, 18:01 PM
In: Replays |
Thread: qwertyasdfzxcv31 Jan 2016, 03:13 AM
Chat for relic. In: Replays |
Thread: What's up the Jove?30 Jan 2016, 14:44 PM
Having played against him in a couple tournies. He just doesn't speak English. This is an English based forum. So I'm sure he doesn't come here for the same reason I don't go to Russian or Chinese forums In: Lobby |
Thread: DevM's USF without Tears26 Jan 2016, 16:59 PM
Thanks for your hard work on the guide DevM. This whole thread pretty much sums up why I almost never post here anymore. The forums have become a joke and a mess. Guy can't try to do anything helpful for the community without the usual suspects ruining a good thing. In: Guides |
Thread: Interesting Results from 4v4AT Round 122 Jan 2016, 17:02 PM
Next time just tell me what I could have done better. That would help me become a better player. Flaming me for the sake of flaming me is just toxic behavior. In: COH2 Balance |
Thread: Interesting Results from 4v4AT Round 121 Jan 2016, 04:38 AM
So every team in the tournament, including SoE (who were rank 1 with both factions 4v4 at the time with 90%+ win rate) Focus and TATUS are bad at Axis? Not sure that makes a whole lot of sense. In: COH2 Balance |
Thread: Interesting Results from 4v4AT Round 121 Jan 2016, 04:36 AM
I don't even have the replay. I just check match stats after games to try and find areas to improve in. Why are you trying so hard to bait me? What's your problem with me? I was giving my opinion/experience (admittedly limited) relating to the OP and this is what I get? In: COH2 Balance |
Thread: Interesting Results from 4v4AT Round 120 Jan 2016, 23:08 PM
Guess having the highest kill count on my team in game 2 is meaningless EleGiggle Win as a team, lose as a team. Maybe I got carried, maybe I didn't. Measuring epeens within a team is a good way to stop getting along/playing together as a team. Please just stay on topic and discuss the OP? In: COH2 Balance |
Thread: Interesting Results from 4v4AT Round 120 Jan 2016, 21:50 PM
I want to know if RTN's Allies play beat SOE's Axis play because when I think of the perfect Axis coordination, I think of SOE or like Devlish's team but unfortunately he wasn't in the tournament Our allies beat their axis. Their allies beat our axis. None of us are 4v4 experts but allies seem really really favored this patch in all modes really. AEC with Soviet t2 means even a puma struggles to counter the AEC. Maxims shut down OKW completely. Then proper usf play can walk all over Ost. Plus the m20 is 4s is even more nutty than in 1s because retreating takes about 5 minutes so there are a ton of opportunities for squad wipes. Then late game is just filled with mortar pits protected by calliopes, is2s, Isus, 6lbers, etc. Plus the 17lber Isu combo feels pretty uncounterable given an even game up until that point. Oh and of course artillery cover insta winning all tank battles. Don't mean to QQ just trying to tell it like it is from my limited 4v4 experience this patch. I could probably theory craft some crazy axis build to counter allies but meh. Would rather focus on ESL and 2v2 tourney for now. In: COH2 Balance |
Thread: new AEC is overpowered17 Jan 2016, 21:32 PM
It increases your field presence AFTER the AEC hits, if and only if those things were giving you trouble in the first place. The question that was presented basically why make the AEC if it reduces your capping power. You make the AEC in order to counter something that you are having trouble with. It isn't a unit that should always be built (like an M5 Quad or T70 for example). Up until the AEC hits, you're going to be severely crippled in capping power and map control. Even after it hits you still need to purchase more squads to catch up on capping power. Blindly rushing the AEC is asking to lose in a 1v1. If they don't have anything you need the AEC to counter... then what's the point? You're just going to run it into a PaK or Rak, spend all day repairing it and sweeping for it to what... bleed some Grens or Volks? A sniper or mortar pit can do that better while being considerably cheaper AND not delaying your Cromwell. It is finally a good unit that fills a valid (and much needed) role in the UKF arsenal, and now everyone is flipping out? It is far from overpowered in a 1v1, and nowhere near the level of other things like Calliopes, M1919s, Quads, Ost snipers, IS2s... What would UKF do without it? They were already the weakest 1v1 faction before the AEC buff, and they're still the weakest Allied faction - and perhaps the weakest 1v1 faction still. If the timing is really THAT much of an issue in team games, make the research take longer to finish. In: COH2 Balance |
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