General Information
Broadcast: https://www.twitch.tv/conthestreamer
Youtube: www.youtube.com/user/ConTheStreamer
Steam: 76561198005647832
Nationality: United States
Timezone: America/New_York
Game Name: RtN.Alexander
As a requirement for any strat that has cons in it? yes. Does the mg42 need to be buffed to better fill it's role atm? yes. But not if cons are buffed in a way that forces me to build it every game, regardless of it he spams cons. I prefer choice of support units depending what is built, not something that everyone will be building unless they go assgrens, which would be probably crap with a buff to cons with ppshs so much earlier.
Another way to make t1 for soviet more viable would be to add the mini ATG available in one of the DLC commanders, but at a much more hefty pricetag. Say 300 mp. Its very fragile and can more or less only reliably deal with light vehicles, but it would be there. Yet another option is to add PTRS as a purchaseable upgrade (fuel and mp? or ammo?) for penals, giving T1 atleast soft AT. My thoughts on the matter.
There already is a mini at gun in a doc. It is in urban defense and it costs 200 mp.
@Con, how much of an effect would you say the 1/2 capping speed has on Ostruppen? I mean, some, but I'd hardly say they're not OP any more as a result of it. Can't imagine it changing the VODs very much.
Not sure how it affects them in this build, other then slowing them down abit, but I know it slows down ostruppen super fast tech builds alot that where op in the last patch, haven't seen any since the patch came out. From what I have seen of hans using the Ostruppen on his stream it looks fine, atm if anything it is a bit weak spamming them like he does in this strat.
I do think molotves could use a change. Though I like them as area denial, but they could be more consistent in their damage. Sometimes they can do almost no damage to a squad and other times they will practically insta gib almost full health four man squads.
It isn't the same as rifle or other nades where you just want to not have your sqaud bunch up if they do take a hit, it is really annoying to lose a sqaud because you just missed moving it before the throw because you where busy microing elsewhere only to have a full health squad get wiped just as you go there to micro while other times it might just kill one guy.
Also the input lag that happens after a Molotov is thrown, units take like forever to move out of them even if you spam click them to leave.
If ppsh's where added to cons after t1 or t2 I would want Germans to have cheaper, more eaisly placed, ai mines. The thing is though that if you go t1 or t2 you really don't need ppsh's becuase you have ai options available to you (and yes penals need to be buffed in some way).
And if you get t1 or t2 after four cons or more you will have ppsh's only a few minutes later already so that only pushes the timing up. This will force more lmgs on grens then now, to match that. Eventually people will figure out which side has the better outcome from that, probably soviets with the much cheaper ppshs, and that muni will need to be spent in other ways for germans. All this will do is switch lmg spam to ppsh spam, add in the cheap mines form soviets and you will have big problems.
Also side note, having used g43's lately I think the rifle nade sound some how ended up on them they are constantly making the noise even when they don't fire a rifle nade.
Ya that would be op. Ppsh cons combined with molotoves are hard enough to deal with even for lmg grens later in the game when they come out now, unupgraded grens would shredded. Sure your trying to balance that by making the mg good again but that just forces Germans to build at least one mg every game, which will make the meta kinda boring.