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Email:
zvagvna758(uqa)tznvy.pbz
Register Time: 24 Sep 2019, 10:05 AM
Last Visit Time: 24 Jan 2023, 07:51 AM
Steam: 76561198324013707
Residence: New Zealand
Nationality: New Zealand
Timezone: Pacific/Auckland
Game Name: TheShermanBun
The AE crashes when I try to copy things.
Strangly it will not crash when I copy strings or pasting something
I tried reinstall the tool but it doesn't work
Any pointing will be appreciated, thanks
Also I see the error of failed to OpenClipboard, what do that mean?
The aura adds a slotitem, with the setting 'permanent' : false. Other auras can check on the presence of that slotitem. The slotitem will be removed when the aura is ended.
Perhaps take a look at "aura\aef_auras\sherman_battle_group_vet".
It uses slot_items to check the situation and those slot_items are automatically removed when the aura ends.
Still not quite working, but how do sherman battlegroup's slot item work?
Perhaps change the ability. Instead of an aura, use a target_action. Then you can make another target_action in the executor after a delay to remove the upgrades.
sorry but what do that mean by target_action? Is the one in the ability?
What I would like to achieve is several units around the target to recieve an timed upgrade.
Because I had several similar kind of abilities but I don't want them to overlay their effects on each other when casting, so the abilities will have to do upgrade check.
You could add a requirement_action in sbps/action_apply. It checks on has_squad_upgrade and then in actions: a delay which removes the upgrade eventually.
That will technically work and I tried this as well, but nothing really happens.
What I mean is that add upgrade to one squad through an ability, and the upgrade will be removed after several seconds.
I tried various methods but somehow none of them works