No one wants instasurpression at max range back. BUT it was overnerfed. Here is what I think it SHOULD do:
Without a Spotter: pin 1 enemy before he is in molotovrange.
With a Spotter: Surpress 2 Squads who advance from the opposite direction sides of the arc.
Pin 3 Squads from the front if they are all on the same point.
Also it should give enemys who walk into it at max range the possibility to walk out of sight again if the player reacts semifast/not slow.
Also if it gets flanked from 1 Squad + 1 Squad headon it should have to ATLEAST softretreat, full retreat is OK too, if you had no clue that there was a second squad coming.
And the Surpression bulletin should be removed, and all the above things be balanced without it.
(Other Possibilitys:
Redesigning its purpose. For example: no pin at all, only a slow, but then in it's whole arc. (smaller arc.)
Or no surpression at all, but the ability to damage multiply Squads at the same time at a high rate. Maybe a burst weopen. Whatever.)
I don't think the Mg42 does what it is supposed to do now. Increased damage, more "aimtime" AND surpression in one patch was too much. Increased damage was really needed, aswell as no instapin. Solution: Buff the surpression a bit. Leave the other nerfs.
And btw guys, what do you mean by supporting? Can you explain this further and say exactly what it should do?
FYI, Maximum of MGs i used preptach was 1.
And btw, am I the only one whoes mgs set up in the false direction in a house?
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