I will copy my post from the other thread, but really I never saw a Thread dedicated towards Pgrens, but they where often mentioned in other posts. My general Sentinent is that they underperform for their cost, and have no clear/usefull role.
Ok, PGs are not the same now. They have another role now.
But what is that role and are they really a good choice for that role?
I can maybe see them as Counterinitiation units, killing enemys that get too close to your HMGs/Snipers. But here one simple thing outshines them: More HMGs behind the first one. In a defensive position I see no way that a Pgren squad would be more usefull then even a single HMG, and they are even cheaper.
Then we have agressive Roles left.
You could use them with a halftrack to get them into position. (But in the meta halftracks are rather used defensiv.. so. Maybe worth a try?)
You could use them to flank.
If you go after lonely units, they could get killed by cons in cover, maxims turn to fast and Snipers bleed them hard.
If you flank a big engagement, to get a maxim / Zis, it could work if the enemy DOESN'T focus them as soon as he sees them. Have fun retreating through the enemy. And riflenades are better against weaponteams anyway.
Thats how I see it so far, but please explain to me what their intended role is, and why I shouldn't just get another MG42(/gren).
(Or whatever else you think about PGrens current state). |
SNipers only have 40%? hitchance against buildings, and yeah I notice it too. Maybe the Sniper to building range is calculated from the middle of the building, but the MG range is calculated from the edge? |
Ok, PGs are not the same now. They have another role now.
But what is that role and are they really a good choice for that role?
I can maybe see them as Counterinitiation units, killing enemys that get too close to your HMGs/Snipers. But here one simple thing outshines them: More HMGs behind the first one. In a defensive position I see no way that a Pgren squad would be more usefull then even a single HMG, and they are even cheaper.
Then we have agressive Roles left.
You could use them with a halftrack to get them into position. (But in the meta halftracks are rather used defensiv.. so. Maybe worth a try?)
You could use them to flank.
If you go after lonely units, they could get killed by cons in cover, maxims turn to fast and Snipers bleed them hard.
If you flank a big engagement, to get a maxim / Zis, it could work if the enemy DOESN'T focus them as soon as he sees them. Have fun retreating through the enemy. And riflenades are better against weopanteams anyway.
Thats how I see it so far, but please explain to me what their intended role is, and why I shouldn't just get another MG42(/gren). |
I think in 3 Months we are at a point where it will acutally make relic more money if they make the game (or maybe only multiplayer) free, and then sell Singleplayer/Commanders/Skins. |
They could make it so that these badges only show in 1v1s. Everyones happy! |
Don't forget the Merge ability! |
I always think this is a Spinoff about that guy from Eureka! )= |
3. I always use them with a-click. If you just rightclick somewhere, they might detect a mine, but wont stop. With Attackmove they defuse every mine they see.
1/2: I think they get to it after sometime, but most of the time if I see it I click the mine with the pios. |
AT-Gun fire/barrage  |
Another Idea for a slight buff would be to lower the cloak penalty for taking shots without moving. I really can't understand why you would punish the German Sniper for using his full shooting potential, if the enemy allows it. It also makes for a very unpleasant experience against MGs in Houses, because you don't have to move, and it takes a shittone of time to Snipe them out of there.
Now your Sniper stands 5 units out of range of the MG, and slowly loses its camo, then next thing you know is your Sniper jumped "in cover" and dies from the MG.
Btw, were there any changes that suddenly made the German Sniper a more effective killer? I didn't do the exact math now, but even if we just ask if the Sovietsniper wipes 4 man faster or the German 6 man, we might just come to a balance, but nowere a superiority of the German Sniper, ESPECIALLY if you factor in that you have to retreat with 1 man, so 3 kills vs 5 AND that you more often than not don't get the chance to even USE the higher firerate of the German Sniper. |