Wasp hard counters enemy lies in buildings unless they have AT. Other than that, snipers which have 100% chance of hitting them. |
Allow your REs to make walls at the cost of your enemies manpower |
I think that's also too powerful, and a big reason why I believe WFA was in the enda a case of power creep. The original factions need to bring back their enginner units to build tech buildings, the WFA ones can just tech up no strings attached and get free stuff out of the bargain. That's not differenciating factions, that's just unfair advantages IMO.
Personally, I would lock the free stuff (and maybe higher value units) behind more teching costs. For instance, when buying the OKW T4 (at a lesser cost than what is presently), you can build the P4 and JP4. For an upgrade, you unlock the flak cannon and the Panther. Kinda like how the Panzer Elite worked in CoH1.
This would give the WFA factions some much needed teching flexibility, and delay some of the OP stuff. You could do the same thing for USF: for example, their T3 doesn't give you the Captain and unlock the Stuart unless you pay an additional fee. The total cost would be a bit more expensive than the price they pay today This would potentially allow USF to go T2 and then shift to T3 to get AT guns, whereas T2 is a relative dead-end because of its lack of AT.
Lots of people say Ostheer teching is expensive. IMO it should be the standard. Rushing light vehicles or blobbing into call-ins is only interesting for so long, and cheap teching costs encourage both those playstyles.
I completely agree. Ost teching should definitely be the standard. I also loved PE from vcoh because they had a HUGE amount of options for how they teched up. They designed their teching order based on their playstyle and reaped the costs and benefits of their decisions. I wouldnt mind seeing more of that kind of thing in CoH2. |
Mechanic change is impossible at this point. You should say it when the game is still at beta phase, which might get a chance.
#BELIEVE |
Sure it's not fine BUT free Ltn/Cpt + Mjr =/= free medics/repairs, free cut off defender, non-tech schrecks/nades, 60ammo ultra LMG32.
Please dont think im trying to defend OKWs free stuff. I also think it needs side tech.
Medics should cost MP and munitions
Repairmen should cost MP and munitions
Flak gun should cost MP and fuel |
One issue at a time.
Relic tried to fix everything at once and we all know how it ended up.
Plus, you can NOT compare the impact of free medics to one additional squad, especially on faction that gets bonus menpower at the start in comparison to other armies, so its not like ost isn't completely without their own freebies here and don't even get me started on 0 side techs needed.
But what is your opinion on USFs getting free units with tech? |
Nice counterargument...
go fuck yourself you smug cunt
Nothing to say at all. Just smug arrogance and Facebook tier wit.
Im sorry if i offended you by my comment. |
Sweepers OP. Now I've seen it all. |
190 ppl browsing this thread. Wow |
... the only outstanding issue wih OKW is the free stuff they get with tech....
But other factions don't get free bofors, free medics and free repair station.
But don't worry, OKW won't soon either.
Its not ok for OKW to get free healing, repair station and Bofors buts its alright if USFs get free lieutenant with free Thompson and lmg, free captain with 2x free zooks, and a major with free FRP.
Gotcha
Edit: my apologies for assuming you don't think that's fair either. Perhaps that's also OP? Thoughts? |