typical wehraboo ladies and gentleman!
On the topic: I think the smoke is okay, it just need to cost more, ost have too many op abilities that are also super cheap.
OP abilities like what?
Thread: Panzer Tactician Smoke is outright broken1 Feb 2016, 00:20 AM
OP abilities like what? In: COH2 Balance |
Thread: Panzer Tactician Smoke is outright broken1 Feb 2016, 00:14 AM
Vehicle Sizes M15A1 - 20 Stug III - 20 M8A1 - 19 P4 - 22 Ostwind - 22 Sherman - 23 Firefly - 23 Jackson - 24 Panther - 24 Comet - 22 Stuart - 19 Cromwell - 18 Same as 222 lol 222 - 18 Not to sure where your getting the idea that the USFs vehicles have larger target sizes. I mean, the sherman is 1 point larger than P4 which is the only big difference i see here. The only thing that i found odd was that the cromwell is small than stug and is the same size as 222 lol. I didnt know about the veterancy thing though. Edit: Found the veterancy values P4 Vet 1 = 1950 Vet 2 = 3900 Vet 3 = 7800 Sherman Vet 1 = 2020 Vet 2 = 4040 Vet 3 = 8080 Really not that big of a difference if you ask me. Also note that since the sherman is cheaper, it will gain more xp from hitting targets than the P4 so this makes them pretty much even. In: COH2 Balance |
Thread: Panzer Tactician Smoke is outright broken31 Jan 2016, 18:16 PM
I think it should cost muni for Ostheer. Everyone else pays for their panic smoke button. Its not free. It costs 30 munitions. In: COH2 Balance |
Thread: Panzer Tactician Smoke is outright broken31 Jan 2016, 17:35 PM
Panzer tactician smoke is 1 click escape card. It was issue since ever. If it wasn't an "issue" why would they lock it behind specific commanders? Lots of the Ostheer doctrines have very useless abilities and this is one of the few that isn't. Its not free, it doesn't guarantee the survival of the vehicle (like many of you are saying) and its locked behind specific commanders. Some people are saying how it makes it soo easy for axis vehciles to survive while the USFs can hop out of the tank and instantly repair engine damage and drive away WHILE ALSO HAVING SMOKE, AND its on ALL their vehicles. Soviets have vehicle crew repair, and Brits have all these abilities that smoke all damaged vehicles for you AND free smoke on AEC. I had a game a few days ago where I was using riegel AT mines (guarantees engine destroyed) and a Sherman hit it and got disabled, as I was moving my paks in to finish it off, he had hopped out and repaired it, smoked my paks and was gone. Non-doctrinal ability countering doctrinal one. If Ostheers panzer tactician is an "issue" then USFs 3 second crit repairs is also an issue. In: COH2 Balance |
Thread: Panzer Tactician Smoke is outright broken31 Jan 2016, 17:17 PM
In the 1v1 setting in the early game where you're being harassed by and AEC and you Faust and hit it with pak, then it smokes and leaves is way worse because you don't have any armor of your own yet that can chase it. I think it's most lethal on the light vehicles like m20 and AEC. In: COH2 Balance |
Thread: Teamkillers31 Jan 2016, 17:14 PM
I've had that happen but I didn't even say anything to him. Only happened once though. In: COH2 Gameplay |
Thread: Relic: please fix your server!31 Jan 2016, 00:27 AM
I get this too. Also, every time i get some sort of notification from windows, or something or other it freezes CoH2, and i cant get back in. It sucks because your in the middle of an intense game and then you lose because of one lousing notification. I dont even know what the notification was. It just makes the windows notification sound then crashes the game. SO annoying. In: COH2 Bugs |
Thread: Panzer Tactician Smoke is outright broken30 Jan 2016, 20:23 PM
Increase the cost of it and other similar abilities. Make them all more get-out-of-jail and not get-out-of-jail-free. Panzer Tactician costs 30 munis. Concealing Smoke on flak track is actually free. The M20 and AEC also get smoke AND are non-doctrinal. Note that Panzer Tactician takes up one of there doctrinal abilities slots. In: COH2 Balance |
Thread: Buildings: The unclaimed meta30 Jan 2016, 07:21 AM
Depends on the height of the building I believe. Also Vickers has extra range in buildings than other mgs In: COH2 Gameplay |
Thread: Buildings: The unclaimed meta29 Jan 2016, 23:50 PM
I agree but its the designed counter for garrisons for UKFs. In: COH2 Gameplay |