Ive had this happen about 4-5 times now in the last few months. Playing a game normally and suddenly, the game ends only for me saying i was defeated. After the after match stats it says i was disconnected with error code 3 even though my internet never lagged for even a second. In the past when our internet did go down it would first say connection lost reconnecting in game. Instead it just boots me without warning. Am I the only one who gets this? Am i doing something wrong?
Any help is appreciated thanks.
Profile of PanzerGeneralForever
Post History of PanzerGeneralForever
Thread: Error code 325 Apr 2016, 22:52 PM
In: COH2 Bugs |
Thread: Why change the spawn system? 25 Apr 2016, 14:44 PM
Think of this as a buff to the EFAs. They have to retreat squads to build these buildings. As compensation, they get their men on the field a few seconds faster. OKW is just special In: Lobby |
Thread: Transfer Orders25 Apr 2016, 00:32 AM
I don't see why not.... In: COH2 Balance |
Thread: T34/76 Coaxial Turret MG24 Apr 2016, 23:53 PM
you didnt happen to have vehicle priority on did you? That would explain why the turret wasnt firing... In: COH2 Bugs |
Thread: OKW base flak AA capabilities24 Apr 2016, 18:22 PM
The main issue I have with the OKW base flaks is their ability to shoot down aircraft for free. No micro, no investment, and hardly any counter to them. They are especially frustrating when trying to use the forward logistics glider from Vanguard regiment as the Brits. If there's an OKW player on the field, it doesn't matter where you call it in, you won't be able to get commandoes or use it has FRP because the base flaks dmg it too much. The schwere panzer headquarters presents the same problem but is less cheap due to its cost and timing. What I recommend is remove AA capabilities from OKW base flaks completely and give the schwere panzer headquarters AA cannon a toggle between ground use and AA use. Thoughts? In: COH2 Gameplay |
Thread: These OKW HQ nerfs are over the top24 Apr 2016, 18:10 PM
Regarding the panzerschreks on volks, I don't think removing it is a good idea. I think nerfing the range of them as suggested by Brad is the best idea. In: COH2 Balance |
Thread: Proposed changes for Soviets 4/2723 Apr 2016, 20:20 PM
It funny how i simply stated the difference between the p43, jadgtiger, and elephant compared to the KV2 (first three are AT only and KV2 is both AI and AT) and you think im discussing the KV2 itself. Aint nobody arguing here. In: COH2 Balance |
Thread: Update on the 27th preview23 Apr 2016, 20:15 PM
I wish they'd add an AT halftrack to OKW T1 (PZ elite in COHF, had an AT halftrack unit) would make my day. That or the Bergtiger In: COH2 Gameplay |
Thread: OKW mg42 call in. 23 Apr 2016, 17:15 PM
Call in pak40 or mortar. Just turn OKW into Ostheer In: COH2 Gameplay |
Thread: suggestion to fix 2p AT23 Apr 2016, 16:59 PM
I found this odd too. Two teammates play a 4v4 and get ranked as a 2v2 team is just weird In: COH2 Balance |
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