Profile of PanzerGeneralForever
Post History of PanzerGeneralForever
Thread: Ost Grenadier Squad Size Upgrade14 May 2016, 04:20 AM
Good idea! I like it! In: COH2 Balance |
Thread: LMG Aim time14 May 2016, 04:17 AM
What do you guys think? In: COH2 Balance |
Thread: Forward Observation Post14 May 2016, 03:07 AM
Did any one had more then 1 in a match? Most ppl don't even use it. It requires loads of munitions to use and its in a commander that already requires loads of munitions. Move and buff the Forward Observation post. Never made more that 1 ever so can't say. In: Lobby |
Thread: [May Patch] Remove the self spotting ability from the SU8514 May 2016, 00:49 AM
Let me fix your title: Remove the self spotting ability from Ostheer. You mean the ones that cost 30 munitions, require the vehicle to be stationary, AND are only in 2 cmdrs? In: Lobby |
Thread: Bofors14 May 2016, 00:21 AM
In: COH2 Balance |
Thread: Bofors13 May 2016, 14:34 PM
Mortar emplacements shouldn't be a problem in 1v1s. 2v2s + they can be for Ostheer. A pair of mortars can hard counter to the pit if and only if you can get some good coordination with your ally. The Ostheer mortars need to get very close to the front line to hit the enemy mortar and are therefore exposed to enemy infantry and tanks. They pack up slow and are prone to being wiped which means attacking the pit is very risky. Keep you ally around your mortars while you bombard and killing the emplacements shouldn't be too hard. If he has a Bofors nearby spread out your mortars unless you don't mind them getting suppressed and pinned. In: COH2 Balance |
Thread: The mortar pit solutions suggested by the fans13 May 2016, 03:28 AM
If anything should be done about brace it would be to decrease the bonus it gets for dmg taken. RN its 25%... 50 would be better imo In: COH2 Balance |
Thread: Panzerwerfer overnerfed12 May 2016, 00:55 AM
I've found that the pwrfer sometimes doesn't make any kills against a heavily defended area of enemies if fire a max range. It needs to drive up super close to be useful and already has the smallest range of any rocket artillery. Its 2x the fuel as the LM and certainly doesn't outperform it. In: COH2 Balance |
Thread: Tiger without claws?11 May 2016, 13:59 PM
At the end of the day, it doesnt matter how big a gun you have if you can't get in range to fire it. Have a high HP pool only means you can take more hits before having to lumber back to repair it. IS 2 doesn't need to fear flanking mediums excpet maybe panthers since its almost as fast as them. Speed > firepower Cromwell is living proof of that. In: COH2 Balance |
Thread: How to Slay OKW blobs11 May 2016, 03:23 AM
Despite both of them being top 100, they blobbed so hard and got punished for it. Fun game to play. In: Replays |
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