Profile of PanzerGeneralForever
Post History of PanzerGeneralForever
Thread: Give Ostheer panther the OKW Panther stats11 Jun 2016, 18:25 PM
Why get a panther when you can get 2 stugs that vet 1000 times fast and have 1000 times the DPS? I guess survivabilty is the only reason but panther just isn't really worth its cost imo. Veto the maps that don't work for stugs because they usually don't work for ostheer in general. In: COH2 Balance |
Thread: Conscripts - when being a looser is your fate11 Jun 2016, 18:08 PM
You just wanna spam cons and call it a day don't you. Get penals or maxims if your having a hard time vs infantry. Grens can't build sandbags. Grens can't sprint. Grens can't deny cover for only 15 munis. Grens can hardly recrew weapons despite ostheer being the most reliant on them. Grens can't merge into their flamer pios to keep them on the field longer. Its called asymmetric balance. Cons don't get 1 shotted by explosives on a regular basis like grens. You have a hard time with survivability with cons? Play ostheer for a change. In: COH2 Balance |
Thread: Conscripts - when being a looser is your fate11 Jun 2016, 16:14 PM
Cons have (imo) the most utility in the game. Even more than riflemen. They can 1 build sandbags 2 sprint 3 molotovs to clear buildings and cover 4 AT nades 5 merge 6 repair (doctrinal) 7 immunity to suppression (HTD doctrinal) 8 6 models per squad which makes recrewing weapons very easy 9 Upgraded with ppshs 10 spammed with soviet infantry recycle-o-matic (doctrinal) While their DPS is similar to normal grens so they can't really compete with other axis elite infantry. Does this mean they need DPS buff? No, use penals for the AI. They are getting their well deserved buff. Combined arms is promoted, blobbing is not. Use cons to their full utility and you'll see they are in a good spot In: COH2 Balance |
Thread: Do you want COH1 remake?11 Jun 2016, 05:02 AM
If they could take the best parts of COH1 and COH2 and put them together they'd have an amazing game. +1 In: COH2 Gameplay |
Thread: Germans much easier to play as Allies/Usf/Soviets10 Jun 2016, 23:20 PM
Depending on the build that you choose, ostheer can lose the game in less than 30 seconds against USFs. If it involves a lot of support, one missed flank and all your support weapons will turn against you. In: COH2 Balance |
Thread: Tiger Tank Mindset10 Jun 2016, 14:48 PM
In all seriousness, you need to support it with a stug that can chase down and deal with allied TDs like SU85 FF and Jackson. I rarely go tiger in team games anymore since allied TDs can kite it to death super easily. Supporting it with a pair of pgrens can help too. Ostheer is all about combined arms. Problem you get with tiger is the amount of time required to repair it. Means you have to get at least 2 pios that are in your base repairing instead of fighting. Also means less men on the field supporting you tiger. Its a powerful tank but it's not a spearhead unit like some ppl think. Use it on the sides of maps with a stug to support it. That way you won't see many ATGs and you can more easily flank and destroy allied TDs. Don't send it in alone. Don't hit mines. |
Thread: Tiger Tank Mindset10 Jun 2016, 14:15 PM
In your base repairing |
Thread: Commandos overnerfed10 Jun 2016, 14:13 PM
I also like using them to counter ostheer sniper since they can use their camo to sneak up close and wipe him In: COH2 Gameplay |
Thread: New bugs9 Jun 2016, 23:24 PM
Ha-ha well not quite. If grens make the bunker and you buy medics, they'll still heal pios first if there are some within healing range. In: COH2 Bugs |
Thread: New bugs9 Jun 2016, 14:17 PM
I've had same bugs. Another bug I just noticed recently but isn't really an issue is that heal bunkers will always try to heal pioneers first even if they are furthest away when the medics come out In: COH2 Bugs |
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