As soon as counter barrage gets fixed then we will have a more balanced Brits. My go to counter for british emplacements playing as ostheer IS mortars. You can get 3-4 mortars for the price of a bofors (with its tech) and a mortar emplacement. If you manage to destroy the emplacements then the enemy loses because now they have no indirect fire to counter all your mortars.
This of course is dependant on the map and the players you are playing with.
If you are still vsing a lot of emplacements in the late game make sure you have a LeFh. That will hard counter their emplacements and youll have it the rest of the game.
This is from a 2v2 perspective btw.
Profile of PanzerGeneralForever
Post History of PanzerGeneralForever
Thread: Brits OP as F-?13 Jun 2016, 03:18 AM
In: COH2 Balance |
Thread: Rebalancing the Stuka Dive Bomb12 Jun 2016, 21:04 PM
Demos are the same mentality as mines but bigger. Mines discouraged harassment. So do demos. Wiping even 1 axis squad usually means a huge shift in the game since they often have a 60 or 90 munitions upgrade on them as well. Plus oh so precious vet. If you guys think demo is ok but stuka bomb isn't, there's no use arguing with you. Stuka requires LOS so you only need to move the units that are within seeing distance of the enemy. Its usually fairly obvious where it's gonna land. I honestly can't remember when I last lost more than 1 unit to stuka dive bomb. Also, if you're annoyed that it can destroy you FRP, that's your problem for either A. Not protecting it, or B. Putting it too far forward and being greedy with your field presence. EFAs don't even get FRPs. Stuka dive bombs help balance the cheese that the newer faction get exclusively. In: COH2 Balance |
Thread: Bofors and Mortar Pit12 Jun 2016, 17:25 PM
A combined fortification with AT-support is hard to break? Who would have guessed? Depending on the map this argument isn't always valid. Put these in the middle and the mortar can cover 2 thirds of the map and Bofors has barrage ability. What it also does is make a safe and unflankable area to park even more indirect fire units like mortars and pak how is. @ OP, the biggest problem with emplacements is / will have been the counter barrage ability from cancer regiment. Otherwise as ostheer get 2 mortars spread out and bomb. Use combine arms and your OKW mate to be ready to push with volks as soon as Bofors I'd braced. Bofors needs less penetration imo. It consistently penetrates the frontal armor of the p4 which can't outrange it. Its one thing if it counters infantry,light vehicles and ost mortars ( with its barrage) but medium tanks as well! It should be able to penetrate the rear armor so it prevents p4 from rushing and killing the ATG that should be supporting it. It shouldn't be able to 1v1 a p4. In: Lobby |
Thread: Small balnce change about IR halftrack12 Jun 2016, 17:12 PM
My proposition is only a soft nerf who will force OKW players to put this halftrack in a clever and EXPOSED way, and not behind a building, untouchable, while giving a chance or counter to this map hack Over half the search cone will be blocked then. On many maps it'll be useless. In: COH2 Balance |
Thread: Rebalancing the Stuka Dive Bomb12 Jun 2016, 17:00 PM
That's like saying nerf IL2 because soviets won't be losing any vital strengths by this. Really empty argument there. I'm ok with change the kill crits to AOE dmg but if what I'm looking at in his proposed change is what he thinks it should be, that's pathetic. The dude would have to be afk to be hit by that AOE. What cookiez said. In: COH2 Balance |
Thread: Rebalancing the Stuka Dive Bomb12 Jun 2016, 16:39 PM
I find it's the only really useful offmap artillery ostheer has... that and incendiary Arty. All the other ones are just so meh. At OP: The AOE you are proposing is absolutely tiny. It takes a super long time to land and often the noise is more noticeable than red flares. The only time it's truly effective is when they are pro blobbing or greatly bunched up and even then they can always move their units. If it's not a problem in 1v1s why do you want it changed? I thought you didn't care about team games? Insta gibbing stationary targets is the only thing I think should be adjusted. Your suggestion doesn't even do that. I usually agree with your posts Mr Smith but I disagree with this one. Your proposed nerf is too much. In: COH2 Balance |
Thread: Panzer commander vs Tank commander11 Jun 2016, 22:52 PM
Yep, all brit tanks get tank commander and if they go hammer they even get free blitz at vet 0. All you have to do it repair it. Not even to full health. German equivalent? You must pick 1 of 2 commanders that have spotting scopes. Upgrade it for 30 munitions (instead of 25 lol). And you must be stationary to get any sight and it doesnt provide any other sort of buffs. You must first get vet 1 to even unlock blitz, then you need to pay 30 munis each time you wanna use it. When do you use blitz? Usually to either get away from a fight safely, or dive into a fight to finish something off. In both cases you'll need repairs after so the fact that REs have to repair the tank to get war speed back is garbage. In: COH2 Balance |
Thread: Tiger Tank Mindset11 Jun 2016, 21:47 PM
Pretty much. command P4 buffs the stug enough for it to take another shot and stug DPS insane. With vet 3 i think the reload time is under 3 seconds..kill any medium in 12 seconds if they all hit. |
Thread: Conscripts - when being a looser is your fate11 Jun 2016, 19:57 PM
You have a problem with the game. Instead of learning to adapt and understand he game, you're trying to change it to suit your own play style. My suggestion --> try any of the other 4 factions and see if you like any of them more. Instead of making all the factions suit you're play style, find one that already is. In: COH2 Balance |
Thread: Germans much easier to play as Allies/Usf/Soviets11 Jun 2016, 19:02 PM
Fair enough. I still believe soviet support weapons are more robust than ostheers so they are less likely to lose everything if flanked. Also rifles are cheaper and generally more numerous than OKW units. Maxims also setup and tear down a lot faster than mg42s allowing them to react faster. On the other hand they have a small firing arc. #asymmetricbalance In: COH2 Balance |
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