Or stuka that costs you 150 fuel and leaves you without tanks.
stuka costs 100 fuel not 150.
Thread: How to defeat blob combined with land mattress spam?28 Aug 2016, 16:05 PM
stuka costs 100 fuel not 150. In: OKW Strategies |
Thread: How to defeat blob combined with land mattress spam?28 Aug 2016, 16:03 PM
brummbarr costs 150 fuel fyi. yes it is t4 but its the most effective counter to blobs. Also piat blobs arent cheap. keep moving your mgs and hide some mortars nearby to keep him moving. Point is, don't try to out DPS the blobs with infantry. Use support weapons like mgs and mortars. Keep them in good spots and behind green cover (use pios to make sandbags). Once you can afford it, brummbarr is a good option or pwerfer. In: OKW Strategies |
Thread: How to defeat blob combined with land mattress spam?28 Aug 2016, 14:09 PM
New brummbarr is your friend in this situation. Of course this leaves you vulnerable to comets but if you can have a stug panther elephant or some schreks backibg you up you'll have a good time bleeding him out. Brummbarr wipes and bleeds him mp a ton . In: OKW Strategies |
Thread: Game feels dead28 Aug 2016, 04:56 AM
Just add the vcoh soundtrack into the game and I won't mind waiting 20+ minutes for a game. I could listen to those songs for hrs. In: COH2 Gameplay |
Thread: Ostheer Grenadiers23 Aug 2016, 22:49 PM
im on the side of adjustment for grens But doctrinal sandbags for RM is huge. In: COH2 Balance |
Thread: Remove the flamer from penals or14 Aug 2016, 16:49 PM
Penals need a nerf to their vet accuracy buffs imo. They are insane atm. In: COH2 Balance |
Thread: Do even the OKW players understand Wehr? 7 Aug 2016, 15:20 PM
Ostheer picks a side, bunkers down enemy breaks themselves on you then you advance. Typically how it works. That's why ostheer is very Map dependant since lots of shot blockers and flank routes make it tricky to repel the enemy assault. In: COH2 Gameplay |
Thread: Ostheer just hard29 Jul 2016, 04:57 AM
^ back at it again. |
Thread: People complaining about USF mortar28 Jul 2016, 15:57 PM
So other than the USFs mortar, vet 3 mortars only get 33% increased barrage range at vet 3? I always thought it gave the range boost for auto fire as well... In: COH2 Balance |
Thread: vs Theodosios and Thanatos23 Jul 2016, 23:47 PM
gg wp In: Replays |