I think the BAR is perfectly fine. It requires an initial upgrade. Later costs munitions to equip and it can be dropped. The problem might be the huge recieved acc bonuses on the riflemen rather then this weapon itself.
brumbar fires an arty round. its inconsistant vs tanks and has a long reload. Any player getting his tank wrecked by a brumbar has probably very slow micro to flank. Even if he moves the tank in any direction its nearly impossible for the brumbar to hit it.
ost t4 needs a generalist tank. Panther is too AT focused and Brumbar is too AI focused and having 1 of each is 300+ feul, on top of the costs of teching to t4.
If you are going to use the Arty officer, you will have to go for the "joint operation doc" to really utilities it. You are using it with the one that has the tiger in from what i can gather(since you only mentioned the panzerwerfer), that of curse is pretty useless, since the only thing it will really benefit as you stated is the panzerwerfer. Arty officer is not a direct fighting unit, but a support unit. The arty officer is great for buffing infantry, and it is super cheap too 25 muni. And the only ability that is locked on the unit behind vet is the medic kit for 20 muni. Everything else is there from the minute you spawn it.
They way you have to utilities it, is to have it in the back. Behind your mainline infantry and building a Lehf to really get any effect. I've used it in 1v1 to great success before, since i can have one barrage in the fight area where my troops are, because i make my arty officer follow my main assault so it can also buff them, then i can use the barrage on the howizter itself to barrage the enemy main base. And if you use the barrage on the arty officer as the howitzer is on the last salvo, and you set the barrage in the same line as the howitzer then it will start shooting directly no breaks in between, and it is really effective because your opponent wont expect that.
can you stream some examples of it pls.. Id really like to see how top tier players play and handle it
Ok but you need to move the officer close to the target, and the mortarpit can just brace and the 120mm runs away. And if you have 2-3 mortars you should be able to counter one mortar pit or a 120mm by barraging it from different locations, thus saving muni. But in general you can´t even build 2-3 mortar or every good opponent will destroy you, at least in 1vs1.