I found it useful before, now I find it even better.
The Sherman Dozer is good vs opponents that mass elite infatry, the M10 with buff is a competent anti-tank tank, and assault engies can lay demos to get squad wipes.
This is mostly from my 2v2 experience.
I like to go tier 3/Captain with Armour as the Dozer and M10 fulfil a role similar to the units that come out of tier 4/Major. |
5094 |
I feel like you purposely being obtuse Katitof. Yes PTRS always targeted the weapon teams but with the accuracy buff they destroy the weapon extremely quickly, not to mention regularly snipe men out of squads, even on retreat.
Even monitoring the weapons health, one engagement can destroy an MG or Pak outright.
You seem to think that they are OP yourself, suggesting an increase in cost so I don't see why you are still arguing that they are fine at the same time??? O_o
If you haven't play against this, then that's good, but that's what is happening. Especially in 2v2. A blob of conscripts with PTRS - say 5 of them all upgraded - counters almost everything - infantry get sniped, support weapons get destroyed, light vehicles get destoyed, bunkers with mgs get destroyed, snipers get sniped, tanks take a lot of damage and are vunerable with the AT gren barrage and regular AT nades which all come from the conscripts. Brumbar's and dedicated anti-infantry heavy armour comes too late. All this from a tier 0 unit. If you combined this with a commander that has call ons you can just build PTRS conscripts until its time to call on heavy tanks or T-34-85s. Zero tech cost and extremely effective infantry all game.
Conscript PTRS definitely needs some sort of nerf. Cost increase, limitation of max number of squads that can upgrade it, 1 PTRS instead of 2 (with corresponding price drop), or some such thing. |
On different steam accounts, I tested this. If you think that one mg (240? mp) should be able to suppress 4 con squads (960 mp) and win the battle, then keep calling it OP. The four con squads did destroy the mg which killed the crew also.
However, 4 con squads against 2 lmg grens and 2 mg's (roughly equal mp and munis) also wasn't close. The mg's and grens wiped or suppressed all the cons easily, even without using rifle nades.
What your describing assumes there is no counter system. MGs should counter Cons. 4 cons with the PTRS upgrade can walk up and snipe an mg now. That shouldn't be the case.
Just to be clear, are you saying that there is no problem balance wise with mass PTRS upgrades on conscripts?? |
Also experienced this bug |
The problem I have with the osteer howi is how many soviet and usa commanders have a strike in their call ons that just 1 shot it. |
I agree Su-76 is not able to be used as an impact unit like the T-70. With veterancy it has substantially more uses as the game goes on though.
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Sorry, you are right. My mistake.
I'll edited the equation above. It still makes it basically 2 SU-76's to one P4 assuming no fuel difference. Considering the difference in starting fuel. |
You don't need to significantly out play your opponent to get multiple SU-76's before their panzer 4. The Tech costs you've described aren't quite right.
For the Panzer 4 it costs (assuming building tier 2) 10+15+25+45+55 and then 125 fuel for the unit = 275
For Su-76 it's 50+120 and then 55 per Su = 170+70*
Assuming equal fuel you can basically get 2 SU-76's for the Panzer 4 but the idea is that you use your earlier fuel tier units to push the field a little bit as you will have the first SU-76 well before any tank you can use him to barrage infantry or support weapons and kill any half-track, scout car etc. Hopefully allowing you enough leway to squeeze out another SU-76 to help fight the panzer 4. You don't need the third though if you get an AT gun if you went tier 2.
On top of this, the Osteer player is more likely to delay his tech with a halftrack or scout car as well.
I haven't got any replays saved, because I don't normally save them, but I'll try and drum a few up in the next few days and post them in this thread.
Just to clarify the comment as well, I'm not saying SU-76 is an extremely powerful unit and the strategy I've described is a hard counter to Panzer 4's. I'm saying the unit is useful, not needing a buff, and can fulfill a variety of roles in 1v1 and 2v2.
Osteer also start with 30 less fuel than Soviets so factor that into tech |
The SU-76 is actually pretty good. It has long range, is cheap, and is surprisingly good AT, especially with vet. You can usually have 3 by the time a panzer 4 shows up and they easily defeat one in the open field. Plus you get to barrage everything when you have so many.
I've been using them lately in both 1v1 and team games and I've been impressed. Especially considering the cost. |