Thread: Goodbye12 Mar 2014, 21:26 PM
Attention, you want it.
If you're going to leave, leave. If you want to discuss Relic and CoH 2 start a different thread. |
I really, really prefer the mix of random and AT. It was impossible to play any 4v4,3v3 AT in vcoh but there are always matches in coh2, and it increases the amount of players in the pool in 2v2 meaning faster matching times all round.
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I like them. Mostly because I like the little historical info that comes with them and the challenge of unlocking them. I'd actually probably like it if they had LESS impact on the game. Maybe instead they gave the unit you unlock them for new skins or something else instead, or new audio. That would be awesome. |
GG WP =) (Ozena) |
Thread: Hi guys10 Mar 2014, 05:31 AM
hello and welcome  |
If I see M3A1 or Snipers early I go 4 units into T2 Scout Car with Upgun. Usually that can bag the car. If it comes later it's harder to deal with but mortars and mortar tracks can help.
All in all, I think snipers in cars need to be nerfed. |
The squad wipe ability of the IS-2 has been vastly over stated on these forums. Yes, it can happen but very rarely does. If you're talking about already injured squads then that's different but even mortars can wipe them.
Stugs are also a very good unit against the IS-2. More range, great penetration, and target weak point. |
Thread: Goodbye2 Mar 2014, 04:49 AM
Sounds like you don't enjoy the game so you made the right decision by leaving. I don't know why you posted about it though.
Bye. |
Firing mortar rounds into the mine field will work. Sweepers don't really take that long though. In 1v1 you usually only see 1-2 fields max. Driving a tank over will also work.
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I think regular mortars to chase them around with fire (and usually eventually kill them), early game scout cars, and flanks covering their retreat path are the answer. |