64 Bit Update + Community Map Update - January 18th 2021
Version: 4.0.0.23801
Size: ~757MB
Patch thread:
https://www.coh2.org/topic/107370/finally-patch-is-live
Bug reporting thread:
https://www.coh2.org/topic/107373/64-bit-update-bug-reporting
64 Bit Update - Now Live
We are excited to announce that that 64 Bit Update for Company of Heroes 2 is now live!
Thanks to everyone in the community that helped test the beta, and provide feedback. Your input has been very valuable in getting this update release ready.
This update is great news for the game, as it should result in greater stability and overall performance for the vast majority of players. It should also enable crossplay between Steam and Microsoft Game Pass / Windows Store Users.
All players should now automatically update to the 64 bit version upon launching the game. If you are not, then please exit and restart Steam.
Along with the 64 bit update, an extensive community map patch is now also live. To find out more about that, head here (these changes should propagate 1-2 hours after the build is live).
Bugs and Technical Issues
If you experience issues after downloading the update please follow these instructions to verify your game files.
If you continue to encounter issues, please report them either on this forum, reddit, or coh2.org.
32 Bit Legacy Beta
For the very small minority of players whose hardware does not allow them to run the new 64 Bit update, we have created a 32 bit legacy beta on Steam.
To access this beta, follow these steps:
- Right Click Company of Heroes 2 on Steam
- Select Properties
- Navigate to the Betas Tab
- Select “legacy_32bit” from the drop town
- Close the Properties window
- Your game should now patch to the legacy version
Community Map Update
Troops, reset your vetoes, and prepare to wage war across a host of brand new community crafted battlegrounds. We have ten new maps and five reworked maps for you all to enjoy.
Special thanks go out to SoE-Sturmpanther for organizing and leading the overall effort with this update, as well as to WhiteFlashReborn and A_E for their work advising other 1v1 mappers, and to Rosebone for the same effort with the 2v2 map makers.
Of course, huge thanks go out to the following mappers for their craft and hard work on the maps themselves: WhiteFlashReborn, Spanky, Rosebone, RickieRifle, Wuff, Kpen97, Scotch, & Blvckdream.
Additionally, A_E, Currahee, Olvadi, and Sturmpanther hosted several tournaments in order to test these new maps, generating great feedback and better overall quality in the final products.
Note that this update primarily focuses on 1v1 and 2v2 (The previous map patch was focused on larger modes).
Without further ado, here are the changes.
1vs1
Maps removed from Automatch:
- Lost Glider
- Rechnaya Pereprava
- Novgorod Outskirts
- Ladoga Karelia
- Arnhem Checkpoint
- Angoville
Reworked Maps
- Bayeux - Reworked by Spanky
- Crossroad Winter - Reworked by WhiteFlashReborn
- Vilshanka - Reworked by Rosebone
New 1vs1 Maps
- Mill Road - Made by RickieRifle
- Amilly Fields - Made by Wuff
- Ploiesti Outskirts - Made by WhiteFlashReborn
- Bocage - Made by Kpen97
2vs2
Maps removed from Automatch:
- Lierneux
- Vaux Farmlands
- Poltawa
- Stadtschutt
Reworked map
- Alliance of Defiance - Reworked by WhiteFlashReborn
New 2vs2 Maps
- Wolfheze - Made by Scotch
- Belgorod - Made by Rosebone
- Highway to Baku - Made by Blvckdream
- Dreux Scout - Made by Rosebone
3vs3-4vs4
- Lienne Forest - Reworked by Rosebone in attempt to fix the UI bug + bugfix
Sources: