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#Steam AliasWL%Streak
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Thread: CoH3 multiplayer alpha soon 12 Sep 2021, 09:51 AM
David Littman (Executive Producer), during CoH 3's announcement day (13 July), talked about next year for the next Pre-Alpha Preview. In: COH3 Central |
Thread: [CoH2] Frontline's News10 Sep 2021, 09:35 AM
2021/09/09 [Relic][Update] September 2021 Patch aka Summer 2021 Balance Patch In: Lobby |
Thread: [CoH2] Changelog10 Sep 2021, 09:33 AM
September 2021 Patch aka Summer 2021 Balance Patch - September 9th 2021Version: 4.0.0.24250 Size: ~200MB New Skins and Commander PortraitsThanks to the efforts of Osinyagov, Kasarov, and Rita, many of the commander portraits have been updated to reflect the units and abilities under their command. Furthermore, a number of units have received new skins to help differentiate them on the battlefield.
General ChangesAll Sandbags Sandbags have received an increase in target size to make them easier to hit when attacked directly by ballistic weapons such as tank guns.
Loiter Abilities (Stuka Close Air Support, Sector Assault, Hawker Typhoon Attack, P-47 Rocket Run) The delay on these abilities has been increased by two seconds to give players more time to dodge the planes before they arrive. This applies to the first and second attack plane.
Medium Mobile Mortars The following change will allow veteran mortars to launch smoke rounds from further away, reducing the requirement for them to re-deploy for smoke screens.
MG Formations
Snipers Snipers are having the following change tested to reduce their mobility to weaken their ability to soft retreat from fights when they are rushed by infantry squads.
Ultra Light Vehicles (WC-51, Universal Carrier, Kubelwagon, M3 Scout Car)
Tiger and King Tiger Spearhead The following has been added to give players an indicator that it has activated the Spearhead ability.
British40mm Bofors AA Emplacement
AEC and Bofors Sidetech A number of British side techs are having their manpower costs reduced to make affording these upgrades less demanding on an already manpower heavy faction.
Assault and Tank Hunter Sections
Assault Officer The Assault Officer has received a number of changes to improve their support role. These new abilities will give the British faction a unit that can disrupt their enemy through the use of smoke and artillery, forcing team weapons to move or covering an assault into enemy lines.
Churchill AVRE The Churchill AVREs weapon has been adjusted to reduce the projectile under or overshooting its target. The AVRE has also had its price increased to better reflect its performance and its armor has been reduced to make it more vulnerable to incoming fire.
Churchill Mk VII Infantry Tank
Forward Observation Post
Hammer and Anvil Tech The cost of Hammer and Anvil are being reduced to relieve some of the manpower strain the faction has in late game scenarios.
Infantry Section The Infantry Section Pyrotechnics package has received improvements to assault positions through the use of smoke and by improving the faction's ability to find hidden enemies. Reinforcement time has been adjusted to be in-line with other infantry.
Royal Engineers The veterancy 1 of Royal Engineers has been adjusted. The range of their Sten guns often forced the unit to fight out of cover when engaging enemies, limiting the benefits provided by this veteran ability.
Sherman Firefly
Universal Carrier The Universal Carrier is gaining an additional bonus against snipers when armed with its Vickers K Machine Gun. Target size has been increased to make the unit easier to hit with AT weapons.
Vickers Heavy Machine Gun
Weapon Racks
OKWAssault Artillery
MG 34 Heavy Machine Gun Team
Sturmpioneers Sturmpioneers are receiving an increased bonus to their received accuracy at veterancy 2 to improve their survivability.
Sturmtiger The Sturmtiger has received a number of changes to reduce its impact and how quickly it can gain veterancy. Range has been reduced to make the unit incapable of firing beyond spotting range, cost and CP requirements have been increased to delay the unit, and veterancy requirements have been raised.
OstheerAmbush Camouflage The following change reduces the amount of damage caused by these units when striking from camouflage - particularly at long-range. Panzergrenadiers are unaffected as they must close distance with the enemy, have higher tech requirements and a considerable manpower cost.
Assault Grenadiers While Assault Grenadiers were initially changed to prevent them from being able to rush squads early game, it did limit their effectiveness on certain maps and ability to pressure infantry during this stage. The requirements of Battlephase for sprint has been removed while the munition cost has been doubled until teched to prevent players from spamming this ability in every early game engagements.
Grenadiers The Grenadier StG 44 for Veteran Squad Leaders is being boosted to provide increased firepower for the unit.
Jaeger Infantry Commander The Stuka Close Air Support Loiter is being replaced with the Strafe variation to reduce the late game power of this commander.
MG 42 Heavy Machine Gun Team
Osttruppen The initial nerf to Osttruppen was meant to weaken their early game strength against the more expensive mainlines of factions such as USF and UKF, however, Ostruppen were still too cost effective in their ability to trade and even win engagements. Their early power has been further reduced and the LMG upgrade price has been increased to better reflect its new performance.
Soviets120mm Mortar The following change puts the 120mm Mortar's auto-attack in-line with other medium artillery pieces such as the leIG and Pack Howitzer.
203mm B-4 Howitzer The B-4 203mm howitzer is having its recharge time increased to be on-par with other howitzers. As the B-4 fired less shells than the ML-20 or leFH, the unit would begin its recharge faster than either of the two. Suppression radius has also been toned down to make the unit less oppressive.
DshK Heavy Machine Gun Team
M1910 Maxim Heavy Machine Gun Team
SU-76 Due to the SU-76's limited gun traverse which forces the unit to always rotate onto target, the moving accuracy is being increased to help compensate for this penalty. The SU-76 will still not be particularly strong at chasing due to its limited gun traverse, requiring targets to be directly in front of it in a narrow arc unlike other fixed gun tank destroyers.
USFMajor The following change was done to give the USF a late game unit that was capable of spotting once the Major has gained veterancy. This will give the faction a core tool to spot forward defenses before allowing the USF player to plan their attack. Previously, if a player did not either have an M20 or were using commanders without Pathfinders, the faction had minimal spotting tools that made aggression difficult in late game scenarios, particularly against entrenched enemies.
M26 Pershing The armor of the Pershing is being increased to improve the unit's survivability.
M8A1 The M8A1 has received boosts to its barrage's far AOE. This change increases the AOE radius and reduces the damage drop-off from 16 to 24.
Sherman 76mm
Bug Fixes
Source: https://community.companyofheroes.com/coh-franchise/company-of-heroes-legacy/forums/5-company-of-heroes-2-general/threads/1652-company-of-heroes-2-september-2021-patch-notes In: Lobby |
Thread: [CoH3] Frontline's News2 Sep 2021, 14:05 PM
In: COH3 Central |
Thread: [CoH3] Frontline's News1 Sep 2021, 09:21 AM
2021/09/01 [Relic][Devblog] #11 US Forces Overview In: COH3 Central |
Thread: [Relic][Devblog] US Forces Overview1 Sep 2021, 09:21 AM
In: COH3 Central |
Thread: [CoH3] Changelog30 Aug 2021, 15:58 PM
Pre-Alpha Preview Closed - 2021/08/04 In: COH3 Central |
Thread: [CoH3] Frontline's News30 Aug 2021, 15:49 PM
In this thread you will find all news about CoH 3 since its announcement and events related (tournaments, ...). If you want to talk about the news, feel free to create a new thread in the appropriate section COH3 Central. To keep the thread clean only staff member will be allowed to post here. If a thread about the news already exist, its link will be in the message. You can Subscribe to thread (button in the footer) if you want to be notify when a news posted. If you think something need to be here or we forget to publish a news, don't hesitate to sent me a PM or a message on Discord (Mithiriath#2172). NEWS HISTORY2021/07/12 [Relic] Relic Big Announcement2021/07/13 [Relic] Italian Theater2021/07/13 [Relic] IGN livestream description2021/07/13 [Community] Company of Heroes 3 Announcement2021/07/13 [Relic][Monthly Stream] #1 Announcement Recap2021/07/13 Pre-Alpha #1 opened2021/07/13 [Relic][Devblog] #1 Game Overview2021/07/13 [Relic][Devblog] #2 Campaign Map Overview2021/07/14 [Relic][Update] Pre-Alpha Preview - Build 1.1 Patch Notes2021/07/15 [Relic][Devblog] #3 Art - Vehicle & Building damage, aging and more2021/07/16 [Community] Pre-Alpha - Playing as Germans2021/07/16 [Relic][Update] Pre-Alpha Preview - Build 1.2 Patch Notes2021/07/18 [Community][Procedure] How to get CoH 3 Pre-Alpha?2021/07/21 [Relic][Update] Pre-Alpha Preview - Build 1.3 Patch Notes2021/07/23 [Relic][Devblog] #4 Gameplay Overview2021/07/27 [Relic][Devblog] #5 Narrative Overview2021/08/04 Pre-Alpha #1 closed2021/08/04 [Relic][Devblog] #6 Storytelling Features2021/08/10 [Relic] Thanks for Taking Part in the Pre-Alpha Preview2021/08/10 [Relic][Devblog] #7 Art Vision - Life at War and Cinematic Realism2021/08/13 [Community] Company of Heroes 3 Pre-Alpha with WhiteFlash2021/08/17 [Relic][Devblog] #8 Art Vision – Living Battlefield2021/08/19 [Relic][Devblog] #9 Audio Overview2021/08/25 [Relic][Unit Introduction] Italian Partisans2021/08/25 [Relic][Devblog] #10 Battlegroups2021/08/25 [Relic][Unit Introduction] Semovente 75/18 - Italian Assault Gun2021/08/26 [Relic][Monthly Stream] #2 Pre-Alpha Debrief2021/08/26 [Relic][Roadmap] #1 2021 Content2021/08/27 [Relic][Unit Introduction] SSF Commandos - Special Operations2021/08/27 [Relic][Video] Battle Briefing: Battlegroups2021/08/27 [Relic][Unit Introduction] Sherman Whizbang - Special Operations In: COH3 Central |
Thread: CoH 3 2021 Roadmap26 Aug 2021, 18:14 PM
In: COH3 Central |
Thread: [CoH3] Changelog22 Jul 2021, 08:12 AM
Pre-Alpha Preview - Build 1.3 Patch Notes - 2021/07/21Version: 1.3 Size: ~293MB Crash Fixes
Bug Fixes
CoH-Dev Feedback Changes
Source: https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/3-patch-notes/threads/1300-pre-alpha-preview-build-1-3-patch-notes In: COH3 Central |
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