The Tiger is just a stronger panther. Elephant is the only thing that can reliably take care of SU-85s.
Even a Panther is better vs Su85's cause it has 50 range, the Tiger only has 40. That range should really be buffed before I'm going to consider the Tiger to be viable at anything really.
I felt this a long time myself.. everyone says the Tiger commander is the best but I feel panther kinda has same role as the Tiger.. but no other wehrmacht unit could even hope to replace the Elefant.
Exactly Spajn. Everybody is currently Tigerhorny, but it's the Elefant that really shines. Especially now that the Soviet metagame has evolved towards spamming the SU-85. The Elefant just NUKES that.
After being knocked out in the tournament this weekend I decided to seriously review my Ostheer strategy.
I kept getting f00ked by long range units such as SU-85's and the ISU-152. Everytime my opponent decided to mass the SU-85 I would be in serious trouble. Even with Tigers (range 40 vs range 60 is always a bad idea) holding my own vs these units proved extremely hard.
Therefore, I decided to start using the Elefant again. A 100 range sounds to good to be true, and guess what? -> IT IS. Combined with some good bunker spam (they cost next to nothing) you can really start locking down a map. Get a Panzerwerfer or two for a quick "gg".
As an example please see this replay vs Puco. It's on Moscow Outskirts, a map where ranged units are at their best.
Recently I keep having enormous problems as Ostheer vs the ranged units of the Soviets. This meaning mostly the ISU-152 and the SU-85's that everybody tends to throw at you nowadays.
So, to counter this, I decided to get even more range. This resulted in a very nice game on Moscow Outskirts vs Puco.
I can't comment on 2v2 because I don't play any, but I think getting a flame halftrack immediately upon seeing maxims strikes me as the most reasonable German response. From experience, I know that it can be quite deadly.
Don't get me wrong, I still think the Maxim is OP and should be nerfed.
The problem is that the maxim building (Weapon Support Kampaneya) also makes the soviet AT. So, presuming your opponent isn't going full retard, they will make 1 or 2 of those right after their maxims. Especially when the FHT is still vet 0 its very vulnerable to the AT.
And even if there is no AT and you happen to get behind a maxim with the FHT it takes absolute AGES to kill cause of the 6 man squad. If they retreat right away they pretty much always make it back to their base successfully where they can reinforce for a whopping 15 MP per squad member.
2v2 is not much of a concern tbh 1v1 is where the balance should be made, ht behind them is hardly seen because everyone wants flamers on it, which also do a good job at it, flanking maxims from 3 angle will kill it. capping the rest of the map is also a good idea,
Flanking maxims from 6 angle will also kill it well, or from 9, or 12. Also, balance should work for all modes, not just 1v1 despite of what you seem to think.
There's already a thread here where I gave one permutation of it. Corp.Sheppard has some good points on how to counter maxim spam.
Dude seriously: The tips from Sheppard (basically "put your PGs in a HT and unload behind Maxim) are better than a total buttfuck but thats as far as it goes.
Especially in a 2v2 where Maxims are covered very well by the rest of the units its almost impossible to counter. Especially when they also use the buildings well. That thing just switches aim so fast, redeploys so fast and pins so fast it's just a total ownage unit. It needs a nerf BADLY.
Edit: ok, just a short explanation: basically now the everyone picked up on the Op'ness of the maxim all 2v2s im playing start to revolve around 1 or even 2 ppl just massing them.
It has a supershort setup time, u can plant it in the face of MG42 and actually win, it's near impossible to kill due to 6 man squad and it surpresses like hell.
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Preferred start time for the group stage (day 1, Friday 28 June): Midnight CET (have a course friday evening)