To Peter: I really think you're a nice guy and mean no disrespect but:
How can you guys make such mistakes regarding balancing a game? When you made the MG42 go from 3 to 4 men did you not look further than "We want them to be more durable vs clowncars/flamers"?
To be honest it really baffles me. Especially because this game uses the same fundamentals CoH1 does: a game that has been patched and balanced for 7 years. The whole MG42/flanking mechanics could've basically just been copied from there. It feels to me like you guys are trying to reinvent the wheel here.
What were you thinking when you made the game so an MG42 could just stand in flames, pack up and relocate while taking close to zero damage? How on earth was it approved that conscripts can just chase an MG42 walking all over the map doing pretty much no damage?
In my opinion this is not a matter of tweaking flanking balance a bit, it needs BIG changes.
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